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<blockquote data-quote="FDP Mike" data-source="post: 326660" data-attributes="member: 325"><p><strong>I'll see . . .</strong></p><p></p><p></p><p></p><p>(Just Mike is fine, by the way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>I'll see about this -- perhaps some time tomorrow (Saturday, from where I am in the world right now).</p><p></p><p>In the end, I don't think the situation is really all that "bad." Right now, it's just a few people who are giving the LotR RPG a rough ride, and the examples of how combat is "broken" are very extreme examples (i.e., min/max and munchkin all the way). Also, there's some "smoke and mirrors" stuff going on, with a few of the "broken" criticisms somewhat taking certain elements of the system out of context. Also, some folks over at the Decipher boards are sceptics of the "2d6" type of system, which predisposes them to find problems in the game.</p><p></p><p>I will say that some errata and clarifications will certainly be needed, as currently the system <em>can</em> be abused by players quite easily. The GM will need to assert a bit of control over how characters advance; the Core Book, in fact, does at least encourage that character advancement be tied to story reasons (i.e., the character's recent actions and experiences). </p><p></p><p>Well, I'll try to put something together for tomorrow, then.</p></blockquote><p></p>
[QUOTE="FDP Mike, post: 326660, member: 325"] [b]I'll see . . .[/b] (Just Mike is fine, by the way. ;) ) I'll see about this -- perhaps some time tomorrow (Saturday, from where I am in the world right now). In the end, I don't think the situation is really all that "bad." Right now, it's just a few people who are giving the LotR RPG a rough ride, and the examples of how combat is "broken" are very extreme examples (i.e., min/max and munchkin all the way). Also, there's some "smoke and mirrors" stuff going on, with a few of the "broken" criticisms somewhat taking certain elements of the system out of context. Also, some folks over at the Decipher boards are sceptics of the "2d6" type of system, which predisposes them to find problems in the game. I will say that some errata and clarifications will certainly be needed, as currently the system [i]can[/i] be abused by players quite easily. The GM will need to assert a bit of control over how characters advance; the Core Book, in fact, does at least encourage that character advancement be tied to story reasons (i.e., the character's recent actions and experiences). Well, I'll try to put something together for tomorrow, then. [/QUOTE]
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