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Lots and Lots of Spells Converted to 5e
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<blockquote data-quote="Neyd" data-source="post: 6753289" data-attributes="member: 6797722"><p>First off thank you for your hard work.</p><p>There are definitely a lot of spells in there that I missed in some capacity or other. Solid work all around, nothing screams 'broken' or 'OP' to me thus far.</p><p></p><p>Two points of feedback:</p><p>1) In your summon monster list there are some homebrewed creatures. I recognized those from reading through their entries on here a while back, but others might get confused. I think it would be a good idea to mark said monsters and tell people who are interested in using them, where they could find the corresponding profiles.</p><p>2) The spell 'divine castigation' is, in and of itself, okay. But combined with the "Tunnel Fighter" fighting style from the new unearthed arcana (Underdark) article it becomes a little bit too good in my opinion. While I realize that not every table is going to run into this issue (DM rulings and all that), I would love to see a more elegant solution. Perhaps making the spell duration depend on concentration could fix this problem. Or perhaps I am just being a bit over cautious here.</p><p></p><p>Any way great work</p><p></p><p>EDIT:</p><p>3) The spell 'dispel exhaustion' is worded somewhat strange in places. </p><p><span style="color: #008000"><em>"In addition, the target gain</em></span><span style="color: #008000"><em>s abonus action each round that it can use to move </em><em>half its speed." </em></span>Is this another option on HOW to use a bonus action, or is this supposed to be an ADDITIONAL bonus action? If so, then could this additional bonus action be used for other stuff (flurry of blows, cunning action etc.)</p><p><span style="color: #008000"><em>"When the spell expires, each target loses its remaining temporary hit points, if any, and its exhaustion returns to its previous level." </em></span>I suppose by exhastion returning to its previous level it is intended to regain any previously aquired exhastion levels PLUS the ones gained during the duration of the spell right? If I were, for example a Beserker and had 2 levels of exhaustion when my party bard puts this spell on me, my exhaustion would temporarily vanish. If I were to then enter frenzy for, say two times during the spell and thus gain 2 new levels of exhaustion. Would I return to my previous exhaustion level of 2 (and basically stay the same) after the spell expires or would I regain those two levels, thus having a total of 4 levels of exhaustion?</p><p></p><p>I know this might come across as nitpicking, but I seriously just want to know how the spell is intended. Thank you <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Neyd, post: 6753289, member: 6797722"] First off thank you for your hard work. There are definitely a lot of spells in there that I missed in some capacity or other. Solid work all around, nothing screams 'broken' or 'OP' to me thus far. Two points of feedback: 1) In your summon monster list there are some homebrewed creatures. I recognized those from reading through their entries on here a while back, but others might get confused. I think it would be a good idea to mark said monsters and tell people who are interested in using them, where they could find the corresponding profiles. 2) The spell 'divine castigation' is, in and of itself, okay. But combined with the "Tunnel Fighter" fighting style from the new unearthed arcana (Underdark) article it becomes a little bit too good in my opinion. While I realize that not every table is going to run into this issue (DM rulings and all that), I would love to see a more elegant solution. Perhaps making the spell duration depend on concentration could fix this problem. Or perhaps I am just being a bit over cautious here. Any way great work EDIT: 3) The spell 'dispel exhaustion' is worded somewhat strange in places. [COLOR=#008000][I]"In addition, the target gain[/I][/COLOR][COLOR=#008000][I]s abonus action each round that it can use to move [/I][I]half its speed." [/I][/COLOR]Is this another option on HOW to use a bonus action, or is this supposed to be an ADDITIONAL bonus action? If so, then could this additional bonus action be used for other stuff (flurry of blows, cunning action etc.) [COLOR=#008000][I]"When the spell expires, each target loses its remaining temporary hit points, if any, and its exhaustion returns to its previous level." [/I][/COLOR]I suppose by exhastion returning to its previous level it is intended to regain any previously aquired exhastion levels PLUS the ones gained during the duration of the spell right? If I were, for example a Beserker and had 2 levels of exhaustion when my party bard puts this spell on me, my exhaustion would temporarily vanish. If I were to then enter frenzy for, say two times during the spell and thus gain 2 new levels of exhaustion. Would I return to my previous exhaustion level of 2 (and basically stay the same) after the spell expires or would I regain those two levels, thus having a total of 4 levels of exhaustion? I know this might come across as nitpicking, but I seriously just want to know how the spell is intended. Thank you :) [/QUOTE]
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