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<blockquote data-quote="NewfieDave" data-source="post: 4270387" data-attributes="member: 56969"><p>You are wrong to group destructive players who seek to break the game with players who want their characters to be effective at their roleplaying choices.</p><p></p><p>One of my last 3.5 characters was a high-level remake of my favorite 2nd edition character. The character wasn't just my favorite, it's also a DM and group favorite because of roleplaying and good times from campaigns past. When I made the 3.5 version I tried to stay as true to the tactics and personality of the original, then min/maxed so I would be effective within my concept. It is a game with random factors after all, and I know my DM is going to be challenging me. It makes sense to me that if I'm going to devote myself to a character I should do my best to rise to those challenges.</p><p></p><p>The Stormwind Fallacy is totally, 100% correct. It's only "propaganda" when game-breaking, non-roleplaying munchkins link it and think they win at D&D. That type of misuse is like saying gravity exists so it's a good idea to jump off a cliff. It's not a good idea, but that doesn't prove Newton wrong.</p></blockquote><p></p>
[QUOTE="NewfieDave, post: 4270387, member: 56969"] You are wrong to group destructive players who seek to break the game with players who want their characters to be effective at their roleplaying choices. One of my last 3.5 characters was a high-level remake of my favorite 2nd edition character. The character wasn't just my favorite, it's also a DM and group favorite because of roleplaying and good times from campaigns past. When I made the 3.5 version I tried to stay as true to the tactics and personality of the original, then min/maxed so I would be effective within my concept. It is a game with random factors after all, and I know my DM is going to be challenging me. It makes sense to me that if I'm going to devote myself to a character I should do my best to rise to those challenges. The Stormwind Fallacy is totally, 100% correct. It's only "propaganda" when game-breaking, non-roleplaying munchkins link it and think they win at D&D. That type of misuse is like saying gravity exists so it's a good idea to jump off a cliff. It's not a good idea, but that doesn't prove Newton wrong. [/QUOTE]
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