brehobit
Explorer
I'm making a 15th level arcane caster and I've been playing lower-level and mainly fighters. I had a number of issues have come up.
#1 Can you Empower a dispel magic? My reading says a 15th level caster throwing an empowerd dispel magic would have an effect of (d10+10)*1.5. this is better than a greater dispel magic (also 5th level).
#2 Can you chain a targetted dispel magic?
#3 Looking at the feat "persistance" from T&B it seems somewhat useless for a Wizard. For a Cleric though it seems like a crazy thing. Divine favor is scary for a 15th level cleric to have all day (+5 LUCK bonus to attack and damage) add divine power and Righteous Might and OMG no fighter has a chance. Am I missing something (either on the Wizard side this being moderate or on the Cleric side this being huge?)
Also some general questions on balance:
a) The metamagic rods from Tome and Blood seem huge. Especially the minor rod of quickening. I mean the wizard can choose on the fly which spells (level 1-3) to quicken. In 3.5 where haste has been nerfed these things seem like the best way to get that extra action (well only 3 times a day but it still seems huge for the cost.)
b) No one seems to use colorspray at higher levels but I was thinking that an Enlarged colorspray is a nasty thing. As only a second level spell you get a 120 foot (24 square) long cone. If you quicken that (either with the rod or the feat) you have a fair chance of stunning a lot of folks.
c) Is it migh imagination or would resolving Evard's Black Tentacles be a major pain in the rear? I mean 16-19 grapple attacks!? Ouch.
d) Are there any true "save or die" spells that aren't against Fort? I could swear there was one Will one in the PHB but I can't find it.
e) Is spell-turning almost useless? It seems like it works against very very few spells as most spells are either area of effect or perhaps ranged touch.
f) The wiz I've designed seems pretty good but feels like a weapon's platform. He can take a lot of damage (about 100 hps without a toad!) has a reasonable AC (21-32 depending on spells up). But he can be killed in a second by any reasonable "save or die" spell. He has a Fort save of 13 (5 for class, 4 for stat, 4 for ring of resistance). But he throws save-or-dies with a save DC of 26 (best case) and doesn't have spell focus! Am I missing something? I'm feeling like I need to do something to be sure never to be targeted. I'm also looking at a scarab of protection.... It seems like a wiz should be most vuln. to fighters I think I can at least survive a round and escape against one of those. But other casters are much more scary. Is there some defense I'm looking past (other than spell turning?)
Mark
#1 Can you Empower a dispel magic? My reading says a 15th level caster throwing an empowerd dispel magic would have an effect of (d10+10)*1.5. this is better than a greater dispel magic (also 5th level).
#2 Can you chain a targetted dispel magic?
#3 Looking at the feat "persistance" from T&B it seems somewhat useless for a Wizard. For a Cleric though it seems like a crazy thing. Divine favor is scary for a 15th level cleric to have all day (+5 LUCK bonus to attack and damage) add divine power and Righteous Might and OMG no fighter has a chance. Am I missing something (either on the Wizard side this being moderate or on the Cleric side this being huge?)
Also some general questions on balance:
a) The metamagic rods from Tome and Blood seem huge. Especially the minor rod of quickening. I mean the wizard can choose on the fly which spells (level 1-3) to quicken. In 3.5 where haste has been nerfed these things seem like the best way to get that extra action (well only 3 times a day but it still seems huge for the cost.)
b) No one seems to use colorspray at higher levels but I was thinking that an Enlarged colorspray is a nasty thing. As only a second level spell you get a 120 foot (24 square) long cone. If you quicken that (either with the rod or the feat) you have a fair chance of stunning a lot of folks.
c) Is it migh imagination or would resolving Evard's Black Tentacles be a major pain in the rear? I mean 16-19 grapple attacks!? Ouch.
d) Are there any true "save or die" spells that aren't against Fort? I could swear there was one Will one in the PHB but I can't find it.
e) Is spell-turning almost useless? It seems like it works against very very few spells as most spells are either area of effect or perhaps ranged touch.
f) The wiz I've designed seems pretty good but feels like a weapon's platform. He can take a lot of damage (about 100 hps without a toad!) has a reasonable AC (21-32 depending on spells up). But he can be killed in a second by any reasonable "save or die" spell. He has a Fort save of 13 (5 for class, 4 for stat, 4 for ring of resistance). But he throws save-or-dies with a save DC of 26 (best case) and doesn't have spell focus! Am I missing something? I'm feeling like I need to do something to be sure never to be targeted. I'm also looking at a scarab of protection.... It seems like a wiz should be most vuln. to fighters I think I can at least survive a round and escape against one of those. But other casters are much more scary. Is there some defense I'm looking past (other than spell turning?)
Mark