Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lottery Treasure Distribution
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 4846261" data-attributes="member: 43019"><p>To put a little more detail into what I do in my game with more old school D&Ders...</p><p></p><p>I load up the character builder and toss on all the items of +1 to +4 levels I'd enjoy giving them randomly. This list is curiously lacking in items that are particularly boring or high-powered.</p><p></p><p>I then print up the item sheets and let each character roll randomly at the end of an encounter in which they've earned treasure - rarely automatically, usually for meeting some story or time goal (I use extra treasure to discourage slow play, I'll admit it). I also place a small number of more specific magic items as well. I actually give each a random sheet of 9 items and let them roll a d10 - if they roll a 10 they can pick the choice on the sheet.</p><p></p><p>So, like last session they had to decide between +2 Sacrifice Plate (paladin already had +2 mithril plate), Battlestrider Greaves (also for the paladin), or a Shielding Girdle one roll. And another roll between a +3 Amulet of Resolution or a Healer's Sash. </p><p></p><p>So... random, but only stuff the party would use, and they have significant control of the random.</p><p></p><p>I believe they also found a +2 wand of witchfire and a potion of vitality, and made about half a level - so yeah, a bit more treasure than usual but they were seconds away from losing out on the second random item so eh.</p></blockquote><p></p>
[QUOTE="keterys, post: 4846261, member: 43019"] To put a little more detail into what I do in my game with more old school D&Ders... I load up the character builder and toss on all the items of +1 to +4 levels I'd enjoy giving them randomly. This list is curiously lacking in items that are particularly boring or high-powered. I then print up the item sheets and let each character roll randomly at the end of an encounter in which they've earned treasure - rarely automatically, usually for meeting some story or time goal (I use extra treasure to discourage slow play, I'll admit it). I also place a small number of more specific magic items as well. I actually give each a random sheet of 9 items and let them roll a d10 - if they roll a 10 they can pick the choice on the sheet. So, like last session they had to decide between +2 Sacrifice Plate (paladin already had +2 mithril plate), Battlestrider Greaves (also for the paladin), or a Shielding Girdle one roll. And another roll between a +3 Amulet of Resolution or a Healer's Sash. So... random, but only stuff the party would use, and they have significant control of the random. I believe they also found a +2 wand of witchfire and a potion of vitality, and made about half a level - so yeah, a bit more treasure than usual but they were seconds away from losing out on the second random item so eh. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lottery Treasure Distribution
Top