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<blockquote data-quote="sckeener" data-source="post: 3084749" data-attributes="member: 8801"><p>Love is a human condition and it has a tale just as equal to tell as the others in our pysche.</p><p></p><p>I am finding the concept of love in Battlestar Galactica interesting between number Six and Sharon Eight. All the Sharon Eights seem to believe in love and at least Caprica Six loves Gaius Baltar (episode <a href="http://en.wikipedia.org/wiki/Downloaded_%28Battlestar_Galactica%29" target="_blank">Downloaded</a>.) Then there is the whole cylon debate on whether love is needed.</p><p></p><p>IMHO since the cylon's are flesh and blood now, they have a lot of growing up to do with their own repressed ID and a ton of conflict built in with their totally machine relatives. Toss in the quarter machine child between Sharon and Helo and it really gets confusing.</p><p></p><p>the most obvious examples to use for a game would be constructs and undead, but I assume any outsider to the human condition could be used if they came at the human passions from a different slant.</p><p></p><p></p><p>I think the tale of love is told far to little. I'd rather see more love than violence. Isn't action in most RPGs the same thing over and over again? Kill monsters and take their stuff...a perfect console game.</p><p></p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> That still is happening in one world I am still in from the late 70s. Admittedly I have never played one of my character's kids. I have played some of his brothers. He had 13 siblings.</p></blockquote><p></p>
[QUOTE="sckeener, post: 3084749, member: 8801"] Love is a human condition and it has a tale just as equal to tell as the others in our pysche. I am finding the concept of love in Battlestar Galactica interesting between number Six and Sharon Eight. All the Sharon Eights seem to believe in love and at least Caprica Six loves Gaius Baltar (episode [URL="http://en.wikipedia.org/wiki/Downloaded_%28Battlestar_Galactica%29"]Downloaded[/URL].) Then there is the whole cylon debate on whether love is needed. IMHO since the cylon's are flesh and blood now, they have a lot of growing up to do with their own repressed ID and a ton of conflict built in with their totally machine relatives. Toss in the quarter machine child between Sharon and Helo and it really gets confusing. the most obvious examples to use for a game would be constructs and undead, but I assume any outsider to the human condition could be used if they came at the human passions from a different slant. I think the tale of love is told far to little. I'd rather see more love than violence. Isn't action in most RPGs the same thing over and over again? Kill monsters and take their stuff...a perfect console game. :lol: That still is happening in one world I am still in from the late 70s. Admittedly I have never played one of my character's kids. I have played some of his brothers. He had 13 siblings. [/QUOTE]
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