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Love can bite you on the ass - after death
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<blockquote data-quote="Wycen" data-source="post: 5011484" data-attributes="member: 13732"><p>Assuming that revenants in your game are undead, then the formerly dead love who is now supposed to be the antagonist for the party should be living. Not undead, or possessing a body, but fully flesh, blood, and whatever spiritual/mental element you want to call it.</p><p></p><p>Unless you want some sort of happy ending. Since I would, I work from that point in the rest of my suggestion. Which I see working if both bodies die (at the end of the campaign) and their souls go together to Evening Glory or a "happy afterlife".</p><p></p><p>Assuming you are using 4E since you mention the Raven Queen and 4E cosmology, I would say that all they need to do is kill her and cast Reincarnate (the 3E version) and then she'd get a different body. Or eventually use a Wish to transform her body, or use it in conjunction with Reincarnate.</p><p></p><p>The best place to meet is some place with psychic damage from a love suicides or some other traumatic event, like Medea murdering a whole slew of kids or something.</p><p></p><p>The Raven Queen maybe wants to harvest some liquid pain or material component for a ritual of some sort and really, who needs to know all the goals of an immortal god? Have a flash forward at the campaign ending with RQ and somebody else like 'yeah, I guess you won that bet'. Something like that.</p><p></p><p>As for anything using Evening Glory, well, having played a cleric of her, here are a few bits I remember from my game.</p><p></p><p>I had an equally tragic story, except I went the horror route. My backstory was that he asked a local crack pot (read that: black magic) to bring her back and he warned "you aren't gonna like her" but not listening I promptly had to fight the undead zombie of my former love. Unhinged a bit by the experience he turned to Evening Glory in order to find true eternal love.</p><p></p><p>From that point, the goal for my character was to find anything to prolong life or existence. Lichdom, elixers, magic items, legends, whatever. </p><p></p><p>Our party found a depressed city, where the only normal people were those who worked in the temple of Evening Glory (they were goths, the second highest priestess was named Betty, who I always thought of as Helga Phugly from the Oblongs cartoon). The land was cursed, but I can't remember the circumstances, only that if the king wasn't deferred to when first met he would attack, (and being way higher in level it was a lame GM instant death trap) and the common people melancholy.</p><p></p><p>From that point we ventured into the Aerie of the Crow God, by Goodman Games. Actually this would be a good point to insert the RQ antagonist, since there is a good part of the Aerie adventure where a certain undead figure is learned about.</p><p></p><p>That's about all I can remember right now.</p></blockquote><p></p>
[QUOTE="Wycen, post: 5011484, member: 13732"] Assuming that revenants in your game are undead, then the formerly dead love who is now supposed to be the antagonist for the party should be living. Not undead, or possessing a body, but fully flesh, blood, and whatever spiritual/mental element you want to call it. Unless you want some sort of happy ending. Since I would, I work from that point in the rest of my suggestion. Which I see working if both bodies die (at the end of the campaign) and their souls go together to Evening Glory or a "happy afterlife". Assuming you are using 4E since you mention the Raven Queen and 4E cosmology, I would say that all they need to do is kill her and cast Reincarnate (the 3E version) and then she'd get a different body. Or eventually use a Wish to transform her body, or use it in conjunction with Reincarnate. The best place to meet is some place with psychic damage from a love suicides or some other traumatic event, like Medea murdering a whole slew of kids or something. The Raven Queen maybe wants to harvest some liquid pain or material component for a ritual of some sort and really, who needs to know all the goals of an immortal god? Have a flash forward at the campaign ending with RQ and somebody else like 'yeah, I guess you won that bet'. Something like that. As for anything using Evening Glory, well, having played a cleric of her, here are a few bits I remember from my game. I had an equally tragic story, except I went the horror route. My backstory was that he asked a local crack pot (read that: black magic) to bring her back and he warned "you aren't gonna like her" but not listening I promptly had to fight the undead zombie of my former love. Unhinged a bit by the experience he turned to Evening Glory in order to find true eternal love. From that point, the goal for my character was to find anything to prolong life or existence. Lichdom, elixers, magic items, legends, whatever. Our party found a depressed city, where the only normal people were those who worked in the temple of Evening Glory (they were goths, the second highest priestess was named Betty, who I always thought of as Helga Phugly from the Oblongs cartoon). The land was cursed, but I can't remember the circumstances, only that if the king wasn't deferred to when first met he would attack, (and being way higher in level it was a lame GM instant death trap) and the common people melancholy. From that point we ventured into the Aerie of the Crow God, by Goodman Games. Actually this would be a good point to insert the RQ antagonist, since there is a good part of the Aerie adventure where a certain undead figure is learned about. That's about all I can remember right now. [/QUOTE]
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