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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Love It or Leave It: 4E Multiclassing
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<blockquote data-quote="Cadfan" data-source="post: 4196017" data-attributes="member: 40961"><p>Love it.</p><p></p><p>Its very different from 3e multiclassing. But its a better solution.</p><p></p><p>A 3e multiclass character often fell far from both trees. For example, if you played a multiclass 50/50 fighter/wizard, and you ever tried to rely on straight melee with no magical buffs, you were a fool. You lacked the HP, attack bonus, and AC to accomplish that. Likewise, if you tried to rely on throwing fireballs at someone, you were (less, but still) a fool. Your best bet was to create a hybrid buff/power attack/polymorph combination that resembled none of the original classes. Or, run <em>as fast as you could</em> for a PRC.</p><p></p><p>Now, we don't have full 50/50s. But we DO have a structure that lets a Fighter/Wizard cast a Fireball and expect it to rock someone's world. That fireball is no longer massively gimped by coming from a multiclass character. Likewise, a Wizard/Fighter who wants to bust someone's head with an ax can take a Fighter power that lets him do that, and gains a great backup for when things get dirty and close quarters.</p><p></p><p>Meanwhile, the 50/50s sucked before until you got a PRC to fix them. Now they'll need base classes. Its not that different, but it does have a "we meant to do it this way" vibe that 3e multiclass PRCs did not. I'm ok with that. We've already got one (in spite of what people pretend, paladin is a cleric/fighter hybrid, always has been). The spellblade or whatever the heck its called is coming out rather soon for those who want magical buffs and teleports to augment their melee.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4196017, member: 40961"] Love it. Its very different from 3e multiclassing. But its a better solution. A 3e multiclass character often fell far from both trees. For example, if you played a multiclass 50/50 fighter/wizard, and you ever tried to rely on straight melee with no magical buffs, you were a fool. You lacked the HP, attack bonus, and AC to accomplish that. Likewise, if you tried to rely on throwing fireballs at someone, you were (less, but still) a fool. Your best bet was to create a hybrid buff/power attack/polymorph combination that resembled none of the original classes. Or, run [I]as fast as you could[/I] for a PRC. Now, we don't have full 50/50s. But we DO have a structure that lets a Fighter/Wizard cast a Fireball and expect it to rock someone's world. That fireball is no longer massively gimped by coming from a multiclass character. Likewise, a Wizard/Fighter who wants to bust someone's head with an ax can take a Fighter power that lets him do that, and gains a great backup for when things get dirty and close quarters. Meanwhile, the 50/50s sucked before until you got a PRC to fix them. Now they'll need base classes. Its not that different, but it does have a "we meant to do it this way" vibe that 3e multiclass PRCs did not. I'm ok with that. We've already got one (in spite of what people pretend, paladin is a cleric/fighter hybrid, always has been). The spellblade or whatever the heck its called is coming out rather soon for those who want magical buffs and teleports to augment their melee. [/QUOTE]
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Love It or Leave It: 4E Multiclassing
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