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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Love It or Leave It: 4E Multiclassing
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<blockquote data-quote="Mercutio01" data-source="post: 4196325" data-attributes="member: 37277"><p>So my alternative is what? A problem with the core multi-classing mechanic of the new edition? </p><p></p><p>Not really. Now he's just a girly rogue who tosses spells. Not at all what I wanted. I didn't want a Rogue/Wizard. I wanted a dagger specialist who assassinates people for money and uses his daggers as magical conduits. </p><p></p><p>That is a problem with 3E that hasn't been rectified in 4E, just dumped and substituted for by weakening the multi-classing even more. There's also fractional BAB, which pretty much solved that problem anyway.</p><p></p><p>But it would also have shocking grasp or vampiric touch or something similar. </p><p></p><p></p><p>You're looking at this from a min-max standpoint, not a fulfillment of a character sketch. I've played both characters I mentioned in games and they didn't play as catastrophes at all. They weren't unstoppable min-maxed munchkins, but they were certainly playable and fun, and fulfilling what I wanted them to do. But I can see that the argument here in general is that classes should be restrictive.</p><p></p><p>One second note, the most interesting characters in literature are not all powerful, so your assumption that it's a bad thing that a character is not teh uber is off base.</p><p></p><p>Which is why I was hoping 4E would have a way to trade out unwanted class abilities for others. I don't want a rogue who's a trapmonkey. But it appears that I have to have that wasted ability in 4E too. I don't want a straight point buy system, but I was hoping for something more like Saga with feat trees and not a lame multi-classing system. But I'm putting the cart before the horse because I still don't have all the rules here. I won't make a full decision until I get the books, and I will get the books regardless because I've liked everything else I've seen in 4E so far.</p></blockquote><p></p>
[QUOTE="Mercutio01, post: 4196325, member: 37277"] So my alternative is what? A problem with the core multi-classing mechanic of the new edition? Not really. Now he's just a girly rogue who tosses spells. Not at all what I wanted. I didn't want a Rogue/Wizard. I wanted a dagger specialist who assassinates people for money and uses his daggers as magical conduits. That is a problem with 3E that hasn't been rectified in 4E, just dumped and substituted for by weakening the multi-classing even more. There's also fractional BAB, which pretty much solved that problem anyway. But it would also have shocking grasp or vampiric touch or something similar. You're looking at this from a min-max standpoint, not a fulfillment of a character sketch. I've played both characters I mentioned in games and they didn't play as catastrophes at all. They weren't unstoppable min-maxed munchkins, but they were certainly playable and fun, and fulfilling what I wanted them to do. But I can see that the argument here in general is that classes should be restrictive. One second note, the most interesting characters in literature are not all powerful, so your assumption that it's a bad thing that a character is not teh uber is off base. Which is why I was hoping 4E would have a way to trade out unwanted class abilities for others. I don't want a rogue who's a trapmonkey. But it appears that I have to have that wasted ability in 4E too. I don't want a straight point buy system, but I was hoping for something more like Saga with feat trees and not a lame multi-classing system. But I'm putting the cart before the horse because I still don't have all the rules here. I won't make a full decision until I get the books, and I will get the books regardless because I've liked everything else I've seen in 4E so far. [/QUOTE]
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Love It or Leave It: 4E Multiclassing
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