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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Love It or Leave It: 4E Multiclassing
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<blockquote data-quote="Green Knight" data-source="post: 4196345" data-attributes="member: 2723"><p>What kind of mechanical representation can one possibly come up with for "killing people for money"? And incidentally, apparently it's possible to make your weapons into implements. So the 4E Rogue/Wizard will be able to channel his magic through his daggers, and benefit from any plus they have on them. </p><p> </p><p> </p><p> </p><p>1st-level Rogue gets +3 to hit with daggers, and an additional +1 from Rogue Weapon Talent (which only benefits shurikens and daggers), for a total of +4. And that's before taking into account any stat bonuses. A Level 2 Rogue 1/Wizard 1, however, still has +0 to hit. Looks to me like it's the 4E Rogue who's the dagger specialist. </p><p> </p><p>Incidentally, looking at a page with Wizard spells that was released, I found an awesome spell for a Rogue/Wizard assassin type. </p><p> </p><p><strong>Mesmeric Hold [Wizard Attack 13]</strong> </p><p><em>You immobilize your foes by commanding them to stand still.</em> </p><p><strong>Encounter * Arcane, Charm, Implement, Psychic</strong> </p><p><strong>Standard Action Ranged</strong> 10 </p><p><strong>Targets:</strong> One, two, or three creatures </p><p><strong>Attack:</strong> Intelligence Vs. Will, one attack per target </p><p><strong>Special:</strong> If you target only one creature with this power, you gain a +4 power bonus to the attack roll. </p><p><strong>Hit:</strong> 2d6 + Intelligence modifer psychic damage, and the target is immobilized until the end of your next turn. </p><p> </p><p>Just one example from available information of something such a character could use.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 4196345, member: 2723"] What kind of mechanical representation can one possibly come up with for "killing people for money"? And incidentally, apparently it's possible to make your weapons into implements. So the 4E Rogue/Wizard will be able to channel his magic through his daggers, and benefit from any plus they have on them. 1st-level Rogue gets +3 to hit with daggers, and an additional +1 from Rogue Weapon Talent (which only benefits shurikens and daggers), for a total of +4. And that's before taking into account any stat bonuses. A Level 2 Rogue 1/Wizard 1, however, still has +0 to hit. Looks to me like it's the 4E Rogue who's the dagger specialist. Incidentally, looking at a page with Wizard spells that was released, I found an awesome spell for a Rogue/Wizard assassin type. [B]Mesmeric Hold [Wizard Attack 13][/B] [i]You immobilize your foes by commanding them to stand still.[/i] [B]Encounter * Arcane, Charm, Implement, Psychic[/B] [B]Standard Action Ranged[/B] 10 [B]Targets:[/B] One, two, or three creatures [B]Attack:[/B] Intelligence Vs. Will, one attack per target [B]Special:[/B] If you target only one creature with this power, you gain a +4 power bonus to the attack roll. [B]Hit:[/B] 2d6 + Intelligence modifer psychic damage, and the target is immobilized until the end of your next turn. Just one example from available information of something such a character could use. [/QUOTE]
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