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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Love It or Leave It: 4E Multiclassing
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<blockquote data-quote="Falling Icicle" data-source="post: 4197131" data-attributes="member: 17077"><p>I like it. I'm not jumping up and down with joy, but it seems to be a decent system that avoids the horrible issues of multiclassing in 3e. Here's what I like and don't like so far:</p><p></p><p>Pros:</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> It doesn't require pre-planning to be effective, unlike 3e multiclassing. Players will be more free to be spontaneous without the risk of ruining their characters. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> Character creation will also be easier and faster now, without having to look up and add together base attack and saving throw bonuses, work out skill ranks, and all the other tedious homework that was creating a multiclass character in 3e.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/3.gif" class="smilie" loading="lazy" alt=":3:" title="Three :3:" data-shortname=":3:" /> You can dabble in another class if you want, taking a power or two you like without a significant investment of class levels that cripples your character in his first class.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /> Characters can now multiclass into a magic-using class and the spells they gain will be effective, unlike 3e where the reliance on caster level crippled multiclass spellcasters and required prestige classes to work effectively.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> There doesn't seem to be any particularly broken combinations at this point, unlike 3e where things like stacking 1st level class features and saving throw bonuses was readily apparent and often abused.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> "Favored class" (and the 20% experience penalty for violating it) are gone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Cons:</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> There doesn't seem to be any way to gain the basic features of another class, like sneak attack at-will, etc. Multiclassing as your paragon path may adress this.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> You can only take the multiclass feat from one class. This seems to be a really unnecessary restriction to me, but it's easy enough to allow as a house rule.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> The multiclass feats seem to be far better options than other feats, like skill training. I hope this isn't true, as it would make taking a multiclass feat a no-brainer.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> The sneak attack 1/ encounter is much, much weaker than the ability to apply hunter's quarry on one enemy per encounter. Which would you take, +2d6 damage on a single attack that requires combat advantage and only works with specific weapons, or +1d6 damage on every attack you make on an enemy for the entire encounter?</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4197131, member: 17077"] I like it. I'm not jumping up and down with joy, but it seems to be a decent system that avoids the horrible issues of multiclassing in 3e. Here's what I like and don't like so far: Pros: :1: It doesn't require pre-planning to be effective, unlike 3e multiclassing. Players will be more free to be spontaneous without the risk of ruining their characters. :2: Character creation will also be easier and faster now, without having to look up and add together base attack and saving throw bonuses, work out skill ranks, and all the other tedious homework that was creating a multiclass character in 3e. :3: You can dabble in another class if you want, taking a power or two you like without a significant investment of class levels that cripples your character in his first class. :4: Characters can now multiclass into a magic-using class and the spells they gain will be effective, unlike 3e where the reliance on caster level crippled multiclass spellcasters and required prestige classes to work effectively. :5: There doesn't seem to be any particularly broken combinations at this point, unlike 3e where things like stacking 1st level class features and saving throw bonuses was readily apparent and often abused. :6: "Favored class" (and the 20% experience penalty for violating it) are gone. :D Cons: :bmelee: There doesn't seem to be any way to gain the basic features of another class, like sneak attack at-will, etc. Multiclassing as your paragon path may adress this. :melee: You can only take the multiclass feat from one class. This seems to be a really unnecessary restriction to me, but it's easy enough to allow as a house rule. :ranged: The multiclass feats seem to be far better options than other feats, like skill training. I hope this isn't true, as it would make taking a multiclass feat a no-brainer. :close: The sneak attack 1/ encounter is much, much weaker than the ability to apply hunter's quarry on one enemy per encounter. Which would you take, +2d6 damage on a single attack that requires combat advantage and only works with specific weapons, or +1d6 damage on every attack you make on an enemy for the entire encounter? [/QUOTE]
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