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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Love It or Leave It: 4E Multiclassing
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<blockquote data-quote="katahn" data-source="post: 4198131" data-attributes="member: 65004"><p>A poster in another thread indicated according to "RAW" (someone translate that for me please) retraining could include class as well as feats. If "RAW" means something like "run as written" (ie. no houserules) then this is specifically an advantage 4e has over prior editions of D&D.</p><p></p><p></p><p></p><p>The weakness in 3e specifically undermines the validity of your argument that says "Here's a situation that I could have done in prior editions but can't in 4e". Yes it is technically possible to do what you describe, but the number of ways it can produce an underpowered result are staggeringly high. I refer you again to the example of the character who spends the first 3-5 levels of their career as a fighter before giving up the sword to become a wizard: at level 20 they will be a level 15-17 wizard with remaining levels in fighter; are 3-5 levels in fighter going to make up for their weakness relative to other level 20 wizards?</p><p></p><p></p><p></p><p>To each their own, I increasingly like the 4e mechanic for multiclassing and character development favoring concept builds over min-maxed munchkin builds and for doing what 3e failed to do without kludging on countless prestige classes: let a caster/melee or caster/caster multiclass not suck.</p></blockquote><p></p>
[QUOTE="katahn, post: 4198131, member: 65004"] A poster in another thread indicated according to "RAW" (someone translate that for me please) retraining could include class as well as feats. If "RAW" means something like "run as written" (ie. no houserules) then this is specifically an advantage 4e has over prior editions of D&D. The weakness in 3e specifically undermines the validity of your argument that says "Here's a situation that I could have done in prior editions but can't in 4e". Yes it is technically possible to do what you describe, but the number of ways it can produce an underpowered result are staggeringly high. I refer you again to the example of the character who spends the first 3-5 levels of their career as a fighter before giving up the sword to become a wizard: at level 20 they will be a level 15-17 wizard with remaining levels in fighter; are 3-5 levels in fighter going to make up for their weakness relative to other level 20 wizards? To each their own, I increasingly like the 4e mechanic for multiclassing and character development favoring concept builds over min-maxed munchkin builds and for doing what 3e failed to do without kludging on countless prestige classes: let a caster/melee or caster/caster multiclass not suck. [/QUOTE]
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