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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Love It or Leave It: 4E Multiclassing
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<blockquote data-quote="Cadfan" data-source="post: 4198241" data-attributes="member: 40961"><p>Celebrim's concern was that a new player would make a poor decision in selecting a multiclass power, and come to regret it. The proper response was to point out that 4e has feat retraining. This is no different than any other situation where a character chose a selectable ability poorly, and regretted it.</p><p></p><p>The complaint wasn't that multiclassing inherently made the character weaker, it was that a player who didn't know the system very well picked his multiclassing poorly, resulting in a weaker character. Celebrim was not denying that 4e multiclassing was capable of good outcomes, he was expressing a concern for those situations where it does not, and how that applies to newer players.</p><p></p><p>As for whether 4e multiclassing makes a character weaker? I don't think it does. Certainly there are ways you could multiclass poorly and end up with a weaker character- a Fighter who multiclasses into Rogue and trades out one of his per encounter abilities for the ability to do 2[W]+Dex with a light blade is probably making a poor decision if he has a better Str than Dex, and usually fights with a heavy ax. And it sucks for that guy that he spent a feat in order to choose powers that were worse than what he began with.</p><p></p><p>But that doesn't mean that all combinations are weak.</p><p></p><p>A Warlord might want to pick up a Wizard power that synergizes with his leadership abilities or his battlefield control. A rogue might want to pick up a ranged Ranger power to diversify his melee based portfolio. A Warlock might want a hold-out melee power from the Rogue list for when he can't slip away. There are a lot of options where having A and B at the cost of a feat is better than, or at least equal to, having A1 and A2 while retaining the feat.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4198241, member: 40961"] Celebrim's concern was that a new player would make a poor decision in selecting a multiclass power, and come to regret it. The proper response was to point out that 4e has feat retraining. This is no different than any other situation where a character chose a selectable ability poorly, and regretted it. The complaint wasn't that multiclassing inherently made the character weaker, it was that a player who didn't know the system very well picked his multiclassing poorly, resulting in a weaker character. Celebrim was not denying that 4e multiclassing was capable of good outcomes, he was expressing a concern for those situations where it does not, and how that applies to newer players. As for whether 4e multiclassing makes a character weaker? I don't think it does. Certainly there are ways you could multiclass poorly and end up with a weaker character- a Fighter who multiclasses into Rogue and trades out one of his per encounter abilities for the ability to do 2[W]+Dex with a light blade is probably making a poor decision if he has a better Str than Dex, and usually fights with a heavy ax. And it sucks for that guy that he spent a feat in order to choose powers that were worse than what he began with. But that doesn't mean that all combinations are weak. A Warlord might want to pick up a Wizard power that synergizes with his leadership abilities or his battlefield control. A rogue might want to pick up a ranged Ranger power to diversify his melee based portfolio. A Warlock might want a hold-out melee power from the Rogue list for when he can't slip away. There are a lot of options where having A and B at the cost of a feat is better than, or at least equal to, having A1 and A2 while retaining the feat. [/QUOTE]
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Love It or Leave It: 4E Multiclassing
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