Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Love squirrels?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dwayne" data-source="post: 2485289" data-attributes="member: 25437"><p>I got it as well very funny and usefull as well. Reminded me of and old creature from 2nd edition but thay were named the ...................................</p><p></p><p></p><p>KERCPA</p><p></p><p>Tiny Monstrous Humanoid (Tiny)</p><p>Hit Dice: 1d8 (4 hp)</p><p>Initiative: +5 (+5 Dex)</p><p>Speed: 20 ft, Climb 40ft.</p><p>AC: 19 (+5 Dex, +2 size, +2 mw leather)</p><p>Attacks: kercpa longsword -5 melee, kercpa longbow +7 ranged</p><p>Damage: kercpa longsword 1d4-2, kercpa longbow 1d4</p><p>Face/Reach: 2½ ft by 2½ ft/0 ft</p><p>Special Qualities: Frenzy Attack.</p><p>Special Qualities: Dodge Missiles,*+10 to Climb & Jump Checks in natural terrain,Alertness,keen senses</p><p>Saves: Fort +0, Ref +7, Will +3</p><p>Abilities: Str 6, Dex 20, Con 10, Int 14, Wis 12, Cha 10</p><p>Skills: Balance+5,*Climb-3,Hide+5,*Jump-3,Listen+4,Spot+4,Tumble+5,Servival+6</p><p>Feats: Point Blank Shot, Rapid Shot.</p><p>Favored Class:Archer</p><p>Climate/Terrain: Temperate/Forest</p><p>Challenge Rating: 1/15</p><p>Treasure: None</p><p>Alignment: Usually neutral to chaotic good</p><p>Dodge Missiles: As per Deflect Arrows but moving out of way not Deflecting.Kercpa are able to dodge a number of missiles per round (equal to there Dexterity modifier) if attacked with a ranged weapon, you may make a reflex save against a DC of 20(increased by magical bonus of weapon). If you succeed, you dodge the attck; you must be aware of the attack and not flat-footed. Attempting to dodge does not count as an action. Exceptional ranged weapons, such as boulders by giants or Melf's acid arrows, can't be dodged.</p><p>Frenzy Attack: When using a Kercpa bow a Kercpa is able to make two additional attacks at a -5 and -10, Rapped shot will reduce the first to -2 but the other is still at -10, until the Kercpa are able to gain the right number of attacks (Example a 12th level fighter has 3 attacks which would remove all penalties).</p><p></p><p></p><p>Don't think i have ever seen them reprinted...</p></blockquote><p></p>
[QUOTE="dwayne, post: 2485289, member: 25437"] I got it as well very funny and usefull as well. Reminded me of and old creature from 2nd edition but thay were named the ................................... KERCPA Tiny Monstrous Humanoid (Tiny) Hit Dice: 1d8 (4 hp) Initiative: +5 (+5 Dex) Speed: 20 ft, Climb 40ft. AC: 19 (+5 Dex, +2 size, +2 mw leather) Attacks: kercpa longsword -5 melee, kercpa longbow +7 ranged Damage: kercpa longsword 1d4-2, kercpa longbow 1d4 Face/Reach: 2½ ft by 2½ ft/0 ft Special Qualities: Frenzy Attack. Special Qualities: Dodge Missiles,*+10 to Climb & Jump Checks in natural terrain,Alertness,keen senses Saves: Fort +0, Ref +7, Will +3 Abilities: Str 6, Dex 20, Con 10, Int 14, Wis 12, Cha 10 Skills: Balance+5,*Climb-3,Hide+5,*Jump-3,Listen+4,Spot+4,Tumble+5,Servival+6 Feats: Point Blank Shot, Rapid Shot. Favored Class:Archer Climate/Terrain: Temperate/Forest Challenge Rating: 1/15 Treasure: None Alignment: Usually neutral to chaotic good Dodge Missiles: As per Deflect Arrows but moving out of way not Deflecting.Kercpa are able to dodge a number of missiles per round (equal to there Dexterity modifier) if attacked with a ranged weapon, you may make a reflex save against a DC of 20(increased by magical bonus of weapon). If you succeed, you dodge the attck; you must be aware of the attack and not flat-footed. Attempting to dodge does not count as an action. Exceptional ranged weapons, such as boulders by giants or Melf's acid arrows, can't be dodged. Frenzy Attack: When using a Kercpa bow a Kercpa is able to make two additional attacks at a -5 and -10, Rapped shot will reduce the first to -2 but the other is still at -10, until the Kercpa are able to gain the right number of attacks (Example a 12th level fighter has 3 attacks which would remove all penalties). Don't think i have ever seen them reprinted... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Love squirrels?
Top