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Love: stronger than Magic?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4566412" data-attributes="member: 35909"><p>In the Suikoden video games, characters that develop a strong friendship can get beenfits in battle. If one of said characters is badly hurt and his friend is nearby, the friend may take a hit for the character out of turn. I think how that works varies by game, sometimes the defender just takes full damage, sometimes it's halved, and sometimes plit between the two like the shield other spell. If said character were to fall unconscious/die, often his close friend would go berserk, a positive stauts effect in the game, which you could just represent as Rage (as Barbarian or as the spell). In the game, Berserk has varied between 1.5x to 2x damage, with later games also decreasing accuracy as a drawback, but that's too much for D&D.</p><p></p><p>Finally, in Suikoden tactics, a character with very high good will towards another and standing near her can sometimes get an "Assist" when the friend attacks -- think like an AoO, except even ranged characters can benefit. Rogue's Opportunist ability may model it the best in the rules.</p><p></p><p>Of course, all of these are from a video game, and seem to activate based on some kind of probability roll rather than a check result, so I don't know how well they could be implemented. Also, in Suikoden, there tends to be ~80 playable characters, with frequent promptings to include certain ones, so the friendships aren't always available, unlike the standard D&D party which is together all the time and would likely qualify as close friends. In other words, might be unbalanced, though may be ok if NPCs get the same benefits.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4566412, member: 35909"] In the Suikoden video games, characters that develop a strong friendship can get beenfits in battle. If one of said characters is badly hurt and his friend is nearby, the friend may take a hit for the character out of turn. I think how that works varies by game, sometimes the defender just takes full damage, sometimes it's halved, and sometimes plit between the two like the shield other spell. If said character were to fall unconscious/die, often his close friend would go berserk, a positive stauts effect in the game, which you could just represent as Rage (as Barbarian or as the spell). In the game, Berserk has varied between 1.5x to 2x damage, with later games also decreasing accuracy as a drawback, but that's too much for D&D. Finally, in Suikoden tactics, a character with very high good will towards another and standing near her can sometimes get an "Assist" when the friend attacks -- think like an AoO, except even ranged characters can benefit. Rogue's Opportunist ability may model it the best in the rules. Of course, all of these are from a video game, and seem to activate based on some kind of probability roll rather than a check result, so I don't know how well they could be implemented. Also, in Suikoden, there tends to be ~80 playable characters, with frequent promptings to include certain ones, so the friendships aren't always available, unlike the standard D&D party which is together all the time and would likely qualify as close friends. In other words, might be unbalanced, though may be ok if NPCs get the same benefits. [/QUOTE]
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