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Love: stronger than Magic?
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<blockquote data-quote="Cam Banks" data-source="post: 4566887" data-attributes="member: 3817"><p>My favorite roleplaying game is Greg Stafford's King Arthur Pendragon. One of the aspects of your character sheet is your list of Passions, which include Loyalty (lord), Love (family), Honor, Hospitality, and so forth. They're all rated from 1-20 like the other Pendragon characteristics. These Passions are used in the game to reflect the drives and compulsions that influence your actions. Specifically, you can be inspired by your Passions, which gives you a bonus to a roll that concerns the object of the Passion.</p><p></p><p>As an example, say you have Loyalty (lord) 15 and you are struggling to fight off a horde of Saxons who have laid siege to your lord's small keep. You might tell the GM that you feel your Loyalty (lord) should inspire you to fight harder to keep the Saxons from reaching him and his family, so you roll. A success gives you a bonus to your weapon skill for the remainder of the battle.</p><p></p><p>You could introduce the same sort of thing to your D&D 4E game by having the players choose three or four Passions, starting off at 5 plus half your level. When a situation comes up where you believe you might be inspired by a Passion, you'd roll against a standard DC of 15. If you succeed, you add a +2 bonus to your checks in support of your Passion's object. A critical success would boost that to a +5 and increases your Passion by +1, while rolling a 1 sends you into melancholy over your lack of conviction and makes you dazed (as well as lowering your Passion by 1 point.)</p><p></p><p>Otherwise, I would seriously consider picking up a copy of KAP. It's in its 5th edition, published by White Wolf's Arthaus imprint, though it could be hard to track down in stores. There really is no better representation of love, honor, chivalry, and other knightly traits in RPGs.</p><p></p><p>Cheers,</p><p>Cam</p></blockquote><p></p>
[QUOTE="Cam Banks, post: 4566887, member: 3817"] My favorite roleplaying game is Greg Stafford's King Arthur Pendragon. One of the aspects of your character sheet is your list of Passions, which include Loyalty (lord), Love (family), Honor, Hospitality, and so forth. They're all rated from 1-20 like the other Pendragon characteristics. These Passions are used in the game to reflect the drives and compulsions that influence your actions. Specifically, you can be inspired by your Passions, which gives you a bonus to a roll that concerns the object of the Passion. As an example, say you have Loyalty (lord) 15 and you are struggling to fight off a horde of Saxons who have laid siege to your lord's small keep. You might tell the GM that you feel your Loyalty (lord) should inspire you to fight harder to keep the Saxons from reaching him and his family, so you roll. A success gives you a bonus to your weapon skill for the remainder of the battle. You could introduce the same sort of thing to your D&D 4E game by having the players choose three or four Passions, starting off at 5 plus half your level. When a situation comes up where you believe you might be inspired by a Passion, you'd roll against a standard DC of 15. If you succeed, you add a +2 bonus to your checks in support of your Passion's object. A critical success would boost that to a +5 and increases your Passion by +1, while rolling a 1 sends you into melancholy over your lack of conviction and makes you dazed (as well as lowering your Passion by 1 point.) Otherwise, I would seriously consider picking up a copy of KAP. It's in its 5th edition, published by White Wolf's Arthaus imprint, though it could be hard to track down in stores. There really is no better representation of love, honor, chivalry, and other knightly traits in RPGs. Cheers, Cam [/QUOTE]
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