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General Tabletop Discussion
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"Love to Hate" versus "Hate to Hate"
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<blockquote data-quote="Black Omega" data-source="post: 276677" data-attributes="member: 79"><p>I've luckily not seen much from the Hate-to-Hate villains. And if I've accidently created any I used them little enough no one felt the need to tell me.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's very hard to create a love-to-hate villain until you know a group pretty well. Otherwise it's an accident and all too often not at all the villain you thought it would be.</p><p></p><p>This last session had a 'Oh, I want to kill him' villain of sorts. He acted goofy, helped a PC away from a burning building, only really attacked when someone else attacked first. They did end up capturing him alive, though a few were -really- tempted to kill him.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>This is so true. Hate-to-Hate villains are often simple power trips by the GM or too-beloved NPC's, sometimes former GM PC's.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> You have to balance the PC's general need to win with being able to let the bad guys do enough to be a real threat. One thing I always disliked about the FR novels I've read is the bad guys only got to really kick butt against other bad guys. Against the good guys, they would always lose.</p></blockquote><p></p>
[QUOTE="Black Omega, post: 276677, member: 79"] I've luckily not seen much from the Hate-to-Hate villains. And if I've accidently created any I used them little enough no one felt the need to tell me.:) It's very hard to create a love-to-hate villain until you know a group pretty well. Otherwise it's an accident and all too often not at all the villain you thought it would be. This last session had a 'Oh, I want to kill him' villain of sorts. He acted goofy, helped a PC away from a burning building, only really attacked when someone else attacked first. They did end up capturing him alive, though a few were -really- tempted to kill him.:) [B][/B] This is so true. Hate-to-Hate villains are often simple power trips by the GM or too-beloved NPC's, sometimes former GM PC's.;) You have to balance the PC's general need to win with being able to let the bad guys do enough to be a real threat. One thing I always disliked about the FR novels I've read is the bad guys only got to really kick butt against other bad guys. Against the good guys, they would always lose. [/QUOTE]
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"Love to Hate" versus "Hate to Hate"
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