Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lovecraftian D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 2778638" data-attributes="member: 141"><p>The wikipedia article about Cthulhu talks about "Lovecraft's original conception of a meaningless, value-less universe with no eternal struggle." <a href="http://en.wikipedia.org/wiki/Cthulhu" target="_blank">Cthulhu (Wikipedia)</a> Another quote in that same article is </p><p></p><p></p><p></p><p>I am not sure this vision of the cosmos is reflected in the Inside game setting. It needs to be more nihilistic; the cosmos is big and uncaring, and the players are ultimately doomed. Most people are unaware of the true nature of the cosmos, and in fact are minds cannot grasp the fact. If people become truly aware that the universe is in fact utterly indifferent and unintelligible to them (not merely hostile or mysterious) their minds can't stand the strain; thus the insanity.</p><p></p><p>Alternatively (and this is a more Nietzchean take) characters who gain insight into the essential nature of the world are freed from social standards and are free to behave in ways that seem insane/evil. Or their behavior can be due to a deeper pathology; they are emotionally dead, and only the most extreme behavior can waken a sense of connection to the world. Or they have decided to be emissaries of the uncaring cosmos, and with missionary zeal try to impress on people their worthlessness; usually through horrific torture and death. Or...</p><p></p><p>I guess what I am trying to say is that you just can't add <em>insanity</em> related abilities and make the setting lovecraftian. You have to have a cosmology that is radically non-humanocentric.</p><p></p><p>I think that the idea of combining fantasy d20 and the Cthulhu mythos is a great idea, but only if you incorporate the nihilistic cosmology of the Cthulhu mythos. If it is just d20 with tentacled monsters, well, that is less interesting. IMHO; other people might like D&D with tentacles.</p><p></p><p>Features of D&D which are in tension with Lovecraft are things like alignment- particularly the notion that there is objective right and wrong. Gods too; the notion that there are higher powers who care about humanity (by which I include humanoids), and who help some humans. The fundamental stories are in conflict too: The fundamental story of DnD is about a group of adventurers who leave civilization, overcome challenges, and return wealthier and more powerful. The fundamental story in Lovecraft is about ordinary people who stumble onto things Man Was Not Meant to Know and who then die/are driven insane/escape by the skin of their teeth.</p><p></p><p>Now you can play DnD with a different fundamental story (and there are different themes that are also lovecraftian), but the default story tends to support the story I sketch above. And many of the other stories in DnD are also incompatible with lovecraft; the story of the battle of good vs evil doesn't really fit the theme. Neither does reason vs insanity or reality vs the far realm. The DnD trope of increasing power can fit lovecraft if this power makes the characters less human and more transhuman/inhuman/posthuman. A design goal would be to make it so that powerful characters would be overwhelmingly tend to indifferent to ordinary people and have goals and motivations unintelligible to them. That would be lovecraftian. Low level characters would champion conventional values, but would gradually turn into monsters. That's lovecraftian too.</p><p></p><p>I think that to do the setting justice you have to make the Inside setting not merely a demiplane, but the whole multiverse. Somehow conscious life began in an inhospitable universe, and created a world friendly to it; that's the multiverse. A kind of mass self-deception given tangible form. But the multiverse is a hollow shell compared with the incomprehensible other of what is truly real, and it has sprung a leak. The structure of the planes has collapsed. The gods have been eaten by Far Realm monsters. Good and evil, law and chaos have all lost their status as building blocks of reality.</p><p></p><p>Say that the multiverse is the dream of an overgod, and the overgod is insane; he believes in things like good and evil, he thinks that human life is significant in the overall scheme of things. But now he is starting to recover, and is letting go of these delusions.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2778638, member: 141"] The wikipedia article about Cthulhu talks about "Lovecraft's original conception of a meaningless, value-less universe with no eternal struggle." [URL=http://en.wikipedia.org/wiki/Cthulhu]Cthulhu (Wikipedia)[/URL] Another quote in that same article is I am not sure this vision of the cosmos is reflected in the Inside game setting. It needs to be more nihilistic; the cosmos is big and uncaring, and the players are ultimately doomed. Most people are unaware of the true nature of the cosmos, and in fact are minds cannot grasp the fact. If people become truly aware that the universe is in fact utterly indifferent and unintelligible to them (not merely hostile or mysterious) their minds can't stand the strain; thus the insanity. Alternatively (and this is a more Nietzchean take) characters who gain insight into the essential nature of the world are freed from social standards and are free to behave in ways that seem insane/evil. Or their behavior can be due to a deeper pathology; they are emotionally dead, and only the most extreme behavior can waken a sense of connection to the world. Or they have decided to be emissaries of the uncaring cosmos, and with missionary zeal try to impress on people their worthlessness; usually through horrific torture and death. Or... I guess what I am trying to say is that you just can't add [i]insanity[/i] related abilities and make the setting lovecraftian. You have to have a cosmology that is radically non-humanocentric. I think that the idea of combining fantasy d20 and the Cthulhu mythos is a great idea, but only if you incorporate the nihilistic cosmology of the Cthulhu mythos. If it is just d20 with tentacled monsters, well, that is less interesting. IMHO; other people might like D&D with tentacles. Features of D&D which are in tension with Lovecraft are things like alignment- particularly the notion that there is objective right and wrong. Gods too; the notion that there are higher powers who care about humanity (by which I include humanoids), and who help some humans. The fundamental stories are in conflict too: The fundamental story of DnD is about a group of adventurers who leave civilization, overcome challenges, and return wealthier and more powerful. The fundamental story in Lovecraft is about ordinary people who stumble onto things Man Was Not Meant to Know and who then die/are driven insane/escape by the skin of their teeth. Now you can play DnD with a different fundamental story (and there are different themes that are also lovecraftian), but the default story tends to support the story I sketch above. And many of the other stories in DnD are also incompatible with lovecraft; the story of the battle of good vs evil doesn't really fit the theme. Neither does reason vs insanity or reality vs the far realm. The DnD trope of increasing power can fit lovecraft if this power makes the characters less human and more transhuman/inhuman/posthuman. A design goal would be to make it so that powerful characters would be overwhelmingly tend to indifferent to ordinary people and have goals and motivations unintelligible to them. That would be lovecraftian. Low level characters would champion conventional values, but would gradually turn into monsters. That's lovecraftian too. I think that to do the setting justice you have to make the Inside setting not merely a demiplane, but the whole multiverse. Somehow conscious life began in an inhospitable universe, and created a world friendly to it; that's the multiverse. A kind of mass self-deception given tangible form. But the multiverse is a hollow shell compared with the incomprehensible other of what is truly real, and it has sprung a leak. The structure of the planes has collapsed. The gods have been eaten by Far Realm monsters. Good and evil, law and chaos have all lost their status as building blocks of reality. Say that the multiverse is the dream of an overgod, and the overgod is insane; he believes in things like good and evil, he thinks that human life is significant in the overall scheme of things. But now he is starting to recover, and is letting go of these delusions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lovecraftian D&D
Top