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Lovecraftian Influences in D&D: Alienists, Aberrations, and the Far Realm
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<blockquote data-quote="demiurge1138" data-source="post: 1717042" data-attributes="member: 7451"><p>The brain collectors are neh-thalgu, or something along those lines. Speaking of brain collectors, the most Lovecraftian D&D supplement was probably the Epic Level Handbook. It's got your brain collectors, uvvudaum (nasty natives of the Far Realm with an iron spike for a head), living spheres of annihilation (supposedly the Assassins of the Elder Gods), worms that walk and a greater psuedonatural template. As suggested above, it's probably the influence of Bruce Cordell on the book at work.</p><p></p><p>The Manual of the Planes has your basic Far Realm information. And you might want to vary from the MM and (especially) FR's hints, and make the kuo-toa allies or minions of the illithids (since the fish-folk were based on Deep Ones, after all).</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1717042, member: 7451"] The brain collectors are neh-thalgu, or something along those lines. Speaking of brain collectors, the most Lovecraftian D&D supplement was probably the Epic Level Handbook. It's got your brain collectors, uvvudaum (nasty natives of the Far Realm with an iron spike for a head), living spheres of annihilation (supposedly the Assassins of the Elder Gods), worms that walk and a greater psuedonatural template. As suggested above, it's probably the influence of Bruce Cordell on the book at work. The Manual of the Planes has your basic Far Realm information. And you might want to vary from the MM and (especially) FR's hints, and make the kuo-toa allies or minions of the illithids (since the fish-folk were based on Deep Ones, after all). Demiurge out. [/QUOTE]
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Lovecraftian Influences in D&D: Alienists, Aberrations, and the Far Realm
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