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Low ability scores -- more fun?
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<blockquote data-quote="Garthanos" data-source="post: 4999180" data-attributes="member: 82504"><p>A 4e character could have a high dexterity and the player could chose to play a very lucky clutz. Even misses by your enemy could be described that way. Attacks which would have hit except for your Dexterity (assuming light armor) would be described in terms of the hero getting very lucky or the enemy getting very unlucky... I didnt dodge because I was agile I dodged because I stumbled... </p><p></p><p>Done over the top and it will be too much.. but that is narrative for you.</p><p></p><p>Have you ever heard of "The drunken master" martial arts style? You dont have to envision hitting in conflict to appear as a form of competance on the part of he character. I planning a priest of Avana... not sure what class to use but he was her lover once and blinded by the experience... the plan is for every attack he makes to be like a cascade effect where he throws a rock it bounces off a tree and trips somebody who smacks somebody else that type of thing. </p><p></p><p>The encouragement the players handbook gives to describe and envision how your powers work... is a potentially powerful thing. I don't think they give enough examples of how you can use this to make the character your own but this is certainly one of the things you can do.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4999180, member: 82504"] A 4e character could have a high dexterity and the player could chose to play a very lucky clutz. Even misses by your enemy could be described that way. Attacks which would have hit except for your Dexterity (assuming light armor) would be described in terms of the hero getting very lucky or the enemy getting very unlucky... I didnt dodge because I was agile I dodged because I stumbled... Done over the top and it will be too much.. but that is narrative for you. Have you ever heard of "The drunken master" martial arts style? You dont have to envision hitting in conflict to appear as a form of competance on the part of he character. I planning a priest of Avana... not sure what class to use but he was her lover once and blinded by the experience... the plan is for every attack he makes to be like a cascade effect where he throws a rock it bounces off a tree and trips somebody who smacks somebody else that type of thing. The encouragement the players handbook gives to describe and envision how your powers work... is a potentially powerful thing. I don't think they give enough examples of how you can use this to make the character your own but this is certainly one of the things you can do. [/QUOTE]
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