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General Tabletop Discussion
*TTRPGs General
Low ability scores -- more fun?
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<blockquote data-quote="billd91" data-source="post: 4999432" data-attributes="member: 3400"><p>It's not the low stat, per se, that makes the character interesting to play. It's finding something interesting about the character and using it that makes the character interesting to play.</p><p></p><p>I generally roll my stats first. I may have a basic idea of the character I want to play, at least as far as class goes, and then once I've got a set of stats I arrange them into something reasonably appropriate for the chosen profession. If there's something that stands out, either particularly high or particularly low, I come up with a way to make it reasonably interesting. If they're all average, maybe I can find a way to make that particular fact interesting too...</p><p></p><p>Low stats tend toward making a character interesting in this process because they are things that contrast with other characters. And it's in the contrast, rather than the similarities, that you often find memorable portrayals. If everyone has really high stats, there's nothing to really work with, stat-wise, to generate contrast. Add in an outlier or two and contrast appears and can be exploited.</p></blockquote><p></p>
[QUOTE="billd91, post: 4999432, member: 3400"] It's not the low stat, per se, that makes the character interesting to play. It's finding something interesting about the character and using it that makes the character interesting to play. I generally roll my stats first. I may have a basic idea of the character I want to play, at least as far as class goes, and then once I've got a set of stats I arrange them into something reasonably appropriate for the chosen profession. If there's something that stands out, either particularly high or particularly low, I come up with a way to make it reasonably interesting. If they're all average, maybe I can find a way to make that particular fact interesting too... Low stats tend toward making a character interesting in this process because they are things that contrast with other characters. And it's in the contrast, rather than the similarities, that you often find memorable portrayals. If everyone has really high stats, there's nothing to really work with, stat-wise, to generate contrast. Add in an outlier or two and contrast appears and can be exploited. [/QUOTE]
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Low ability scores -- more fun?
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