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Low ability scores -- more fun?
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<blockquote data-quote="Celebrim" data-source="post: 4999491" data-attributes="member: 4937"><p>How often have we heard the complaint that a character from literature is flat, uninteresting, boring, and unrealistic because they seem to be hypercompotent at everything and are superhuman not only in their physical prowess but apparantly in their internal thought life, self-control, and morality as well? While this isn't always a fair criticism of literature, in RPGs I think it is true that a character with 6 18's is flat, unintering, and boring (besides violating the fundamental rule of role-playing).</p><p></p><p>Wasn't one of the innovations that Stan Lee was celebrated for that he brought characters with real human depths (well, at least more human depth) to comic book heroes?</p><p></p><p>Flawed characters are interesting, both to watch play out and to explore yourself. Since most variants of D&D lack advantage/disadvantage systems, the way that this most often has come out in the past is playing a character with a low attribute score as if that score represented some meaningful personality trait. </p><p></p><p>Someone mentioned the character Raistlin and the fact that his the attribute on his character score didn't reflect the characterization they saw. That may be true, but that 10 Con represented to the player who created Raistlin something he could grab onto to learn about the character. The entire ideal of the frail mage was born from that idea drawn from what was an otherwise uninteresting and rather mundane character sheet. The 10 Con spoke to the player and told him something about the character.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4999491, member: 4937"] How often have we heard the complaint that a character from literature is flat, uninteresting, boring, and unrealistic because they seem to be hypercompotent at everything and are superhuman not only in their physical prowess but apparantly in their internal thought life, self-control, and morality as well? While this isn't always a fair criticism of literature, in RPGs I think it is true that a character with 6 18's is flat, unintering, and boring (besides violating the fundamental rule of role-playing). Wasn't one of the innovations that Stan Lee was celebrated for that he brought characters with real human depths (well, at least more human depth) to comic book heroes? Flawed characters are interesting, both to watch play out and to explore yourself. Since most variants of D&D lack advantage/disadvantage systems, the way that this most often has come out in the past is playing a character with a low attribute score as if that score represented some meaningful personality trait. Someone mentioned the character Raistlin and the fact that his the attribute on his character score didn't reflect the characterization they saw. That may be true, but that 10 Con represented to the player who created Raistlin something he could grab onto to learn about the character. The entire ideal of the frail mage was born from that idea drawn from what was an otherwise uninteresting and rather mundane character sheet. The 10 Con spoke to the player and told him something about the character. [/QUOTE]
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Low ability scores -- more fun?
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