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*TTRPGs General
Low ability scores -- more fun?
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<blockquote data-quote="Scribble" data-source="post: 4999742" data-attributes="member: 23977"><p>In my opinion, low scores translating into character "concept" can make the concept more interesting to the player(s.) The who flawed character idea brought up earlier.</p><p></p><p>I DON'T think they make the actual game play more fun though. </p><p></p><p>The game is most fun (in my opinion) when my scores give me a fair shot at doing something. I'm neither guaranteed to hit or miss, it could go either way.</p><p></p><p>That said, I DO tend to like characters the most who have flaws- the ones that aren't perfect but do the job anyway.</p><p></p><p>This is why personally I don't think translating the numbers and actions of the game directly into the story part works very well. </p><p></p><p>Just like Raistlin is still described as being sickly and weak despite his "average" con score, I like to decribe my characters anway I want, and then if I need to- find a way to use the numbers in the situation. (IE instead of my character being "lithe and nimble" because of my 18 DEX, he's bumbling and awkward, but his clumsiness tends to work out in his favor a lot- he slips, but slipping actually took him out of the way of the incoming sword thrust.)</p></blockquote><p></p>
[QUOTE="Scribble, post: 4999742, member: 23977"] In my opinion, low scores translating into character "concept" can make the concept more interesting to the player(s.) The who flawed character idea brought up earlier. I DON'T think they make the actual game play more fun though. The game is most fun (in my opinion) when my scores give me a fair shot at doing something. I'm neither guaranteed to hit or miss, it could go either way. That said, I DO tend to like characters the most who have flaws- the ones that aren't perfect but do the job anyway. This is why personally I don't think translating the numbers and actions of the game directly into the story part works very well. Just like Raistlin is still described as being sickly and weak despite his "average" con score, I like to decribe my characters anway I want, and then if I need to- find a way to use the numbers in the situation. (IE instead of my character being "lithe and nimble" because of my 18 DEX, he's bumbling and awkward, but his clumsiness tends to work out in his favor a lot- he slips, but slipping actually took him out of the way of the incoming sword thrust.) [/QUOTE]
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Low ability scores -- more fun?
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