Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Low ability scores -- more fun?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5002107" data-attributes="member: 4937"><p>I'm not at all sure where you are getting that. In 1e in particular, in my experience most people rolled for their stats rather than used a point buy system. So, there wasn't really anything that stood in the way of a physically mediocre fighter with high int or charisma if you wanted it. For one thing, unless your Str was 16+, you weren't getting a big benefit from it in combat anyway. Below Str 16, strength was just a 'skill', much like 'intelligence' to be occasionally referred to when the designer felt like calling for a 'bend bars' check or an intelligence check (such as to spot an invisible creature) or when you got psionicly blasted.</p><p></p><p>So, yes, the game heavily rewarded a fighter for having a high strength, but intelligence was largely unused mechanically by every class (except for things like determining the number of languages you spoke). I'm not sure that any 'insult' was intended to the fighting man, in as much as 1e particularly emphasised 'player skill' over 'character skill' the need for intelligence to have wide ranging influences over character ability just wasn't seen as a critical design goal.</p><p></p><p></p><p></p><p>Fourth edition is almost a 3 attribute system (like GURPS, for example) that gives you the option of determining what your three stats are going to be called. But in terms of disbanding sterotypes, I don't see that 4e has made any progress at all just yet (although the room is there to do so). We aren't nearly as far along as in 4e as even D20 Modern toward allowing you to play a 'Smart Hero' or 'Charismatic Hero' of any profession. </p><p></p><p>For third edition, I think alot could have been achieved by making combat feat trees for each of the 6 attributes of corresponding depth, breadth, and utility as those that grew from 'Power Attack' (strength) or 'Dodge' (dexterity).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5002107, member: 4937"] I'm not at all sure where you are getting that. In 1e in particular, in my experience most people rolled for their stats rather than used a point buy system. So, there wasn't really anything that stood in the way of a physically mediocre fighter with high int or charisma if you wanted it. For one thing, unless your Str was 16+, you weren't getting a big benefit from it in combat anyway. Below Str 16, strength was just a 'skill', much like 'intelligence' to be occasionally referred to when the designer felt like calling for a 'bend bars' check or an intelligence check (such as to spot an invisible creature) or when you got psionicly blasted. So, yes, the game heavily rewarded a fighter for having a high strength, but intelligence was largely unused mechanically by every class (except for things like determining the number of languages you spoke). I'm not sure that any 'insult' was intended to the fighting man, in as much as 1e particularly emphasised 'player skill' over 'character skill' the need for intelligence to have wide ranging influences over character ability just wasn't seen as a critical design goal. Fourth edition is almost a 3 attribute system (like GURPS, for example) that gives you the option of determining what your three stats are going to be called. But in terms of disbanding sterotypes, I don't see that 4e has made any progress at all just yet (although the room is there to do so). We aren't nearly as far along as in 4e as even D20 Modern toward allowing you to play a 'Smart Hero' or 'Charismatic Hero' of any profession. For third edition, I think alot could have been achieved by making combat feat trees for each of the 6 attributes of corresponding depth, breadth, and utility as those that grew from 'Power Attack' (strength) or 'Dodge' (dexterity). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Low ability scores -- more fun?
Top