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Low AC for Monsters
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<blockquote data-quote="aco175" data-source="post: 6882404" data-attributes="member: 27385"><p>I have run into problems with lower level monsters no longer being a threat to the party who are only level 8. I wanted to allow goblins and hobgoblins to remain a threat for longer which 5e was designed to allow, but it has become less than ideal. I created some elite and champion types to allow some more difficulty like what 4e did to each monster. I increased the numbers and added a more powerful monster to the group but it only marginally works when the party has spells and ac to be too powerful.</p><p></p><p> Part of the fun in being level 8 is to be able to thump on weaker monsters, especially is they are not modified and. It appears that the original intent of monsters is like in 2e when each monster had average hp and the leader had max hp for the range it gave and no goblin ever advanced beyond the 8hp given in the stat block. I assume others have come to this problem and have suggestions on improving play while maintaining verisimilitude.</p></blockquote><p></p>
[QUOTE="aco175, post: 6882404, member: 27385"] I have run into problems with lower level monsters no longer being a threat to the party who are only level 8. I wanted to allow goblins and hobgoblins to remain a threat for longer which 5e was designed to allow, but it has become less than ideal. I created some elite and champion types to allow some more difficulty like what 4e did to each monster. I increased the numbers and added a more powerful monster to the group but it only marginally works when the party has spells and ac to be too powerful. Part of the fun in being level 8 is to be able to thump on weaker monsters, especially is they are not modified and. It appears that the original intent of monsters is like in 2e when each monster had average hp and the leader had max hp for the range it gave and no goblin ever advanced beyond the 8hp given in the stat block. I assume others have come to this problem and have suggestions on improving play while maintaining verisimilitude. [/QUOTE]
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