Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Low armor campaigns, why "compensate"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1639321" data-attributes="member: 3146"><p>If you want a campaign where "it's DANGEROUS" to get into fights, D&D is the wrong game to be playing. D&D is about heroic warriors and battle mages--it's the role-playing equivalent of an action movie. Sure, Arnold gets his emotionally significant moments in True Lies, but we watch the movie to see him blow away the opposition with increasingly bigger weapons. Braveheart has the romance subplot and Robert the Bruce's character development but it wouldn't be much of a movie (it certainly wouldn't be the same movie) without massive medieval battle scenes. Aliens has its intrigue but we watch the movie to see the marines shooting and getting torn apart and Ripley strap into the power loader and kill the alien queen. It's the same in D&D. A good game has a lot of things other than combat but it has quite a bit of combat too. </p><p></p><p>The vast majority of the rules are devoted to combat so if combat isn't supposed to be a focus in your game, you're better off moving to a system where combat is less detailed and other situations have more detailed rules.</p><p></p><p>So that's why you need to have armor substitutes. Because the combat system doesn't work well if you don't compensate for lack of armor, if you don't come up with a substitute, you are ruining the majority of D&D's rules and balance. In fact, even the balance of classes and fighting styles requires appropriate equipment--in a low equipment game, characters will gravitate towards two handed weapons, barbarian rage, and power attack because without the option of decreasing the amount of damage you take through AC, increasing your damage output as high as it can go is the only way to win a battle. (The prevalence of Barbarian 2/Fighter 4 characters in early Living Greyhawk is a testament to this dynamic).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1639321, member: 3146"] If you want a campaign where "it's DANGEROUS" to get into fights, D&D is the wrong game to be playing. D&D is about heroic warriors and battle mages--it's the role-playing equivalent of an action movie. Sure, Arnold gets his emotionally significant moments in True Lies, but we watch the movie to see him blow away the opposition with increasingly bigger weapons. Braveheart has the romance subplot and Robert the Bruce's character development but it wouldn't be much of a movie (it certainly wouldn't be the same movie) without massive medieval battle scenes. Aliens has its intrigue but we watch the movie to see the marines shooting and getting torn apart and Ripley strap into the power loader and kill the alien queen. It's the same in D&D. A good game has a lot of things other than combat but it has quite a bit of combat too. The vast majority of the rules are devoted to combat so if combat isn't supposed to be a focus in your game, you're better off moving to a system where combat is less detailed and other situations have more detailed rules. So that's why you need to have armor substitutes. Because the combat system doesn't work well if you don't compensate for lack of armor, if you don't come up with a substitute, you are ruining the majority of D&D's rules and balance. In fact, even the balance of classes and fighting styles requires appropriate equipment--in a low equipment game, characters will gravitate towards two handed weapons, barbarian rage, and power attack because without the option of decreasing the amount of damage you take through AC, increasing your damage output as high as it can go is the only way to win a battle. (The prevalence of Barbarian 2/Fighter 4 characters in early Living Greyhawk is a testament to this dynamic). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Low armor campaigns, why "compensate"?
Top