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Low armor campaigns, why "compensate"?
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<blockquote data-quote="WizarDru" data-source="post: 1639787" data-attributes="member: 151"><p>Someone did, unless you're saying something about Mustrum Ridcully. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Expertise is fine and good, but it's value is somewhat mitigated by the -5/+5 cap, as opposed to power-attack, for example. Further, since it requires an Int 13, it's somewhat restrictive. Expertise is, for the most part, a poor substitute for armor...and it scales quite poorly.</p><p> </p><p> My point was that D&D isn't granular enough to support certain combat scenarios, and that's why some folks look to modify it...and some folks don't like the D&D character dependence on equipment, either. I can see where, in the rapier vs. rapier/chainmailer, where it falls down in some folks eyes. But D&D is an abstract system...I think it's asking too much of the system to be granular and streamlined to that degree. </p><p> </p><p> I don't happen to have a problem with either, as it happens....I'm just putting forth my opinion on why others have a desire for it.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1639787, member: 151"] Someone did, unless you're saying something about Mustrum Ridcully. :) Expertise is fine and good, but it's value is somewhat mitigated by the -5/+5 cap, as opposed to power-attack, for example. Further, since it requires an Int 13, it's somewhat restrictive. Expertise is, for the most part, a poor substitute for armor...and it scales quite poorly. My point was that D&D isn't granular enough to support certain combat scenarios, and that's why some folks look to modify it...and some folks don't like the D&D character dependence on equipment, either. I can see where, in the rapier vs. rapier/chainmailer, where it falls down in some folks eyes. But D&D is an abstract system...I think it's asking too much of the system to be granular and streamlined to that degree. I don't happen to have a problem with either, as it happens....I'm just putting forth my opinion on why others have a desire for it. [/QUOTE]
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Low armor campaigns, why "compensate"?
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