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General Tabletop Discussion
*TTRPGs General
Low armor campaigns, why "compensate"?
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1641229" data-attributes="member: 6584"><p>Did it affect the way players built their characters? My guess is that they'd 'compensate' for the lack of armour in other ways. I'd expect to see a lot of high dex, light armour characters get made? Perhaps a few unusual tactics - mages casting mage armour on the fighters, for example?</p><p></p><p>I'm expecting to see these in my next game. It's going to be Dark Sun and armour check penalties apply to the heat exhaustion checks characters make during the hotter parts of the day. Metal armours are basically unusable during daytime combat, and also cost a kingdoms ransom to buy, cost X100 over a 'normal' game!</p><p></p><p>Rambling on, I guess another way to limit the heaviest armours is to have a sea based campaign. double armour penalty to swim checks could get messy. Also make those all important balance, climb and jumps more likely to land you in the sea!</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1641229, member: 6584"] Did it affect the way players built their characters? My guess is that they'd 'compensate' for the lack of armour in other ways. I'd expect to see a lot of high dex, light armour characters get made? Perhaps a few unusual tactics - mages casting mage armour on the fighters, for example? I'm expecting to see these in my next game. It's going to be Dark Sun and armour check penalties apply to the heat exhaustion checks characters make during the hotter parts of the day. Metal armours are basically unusable during daytime combat, and also cost a kingdoms ransom to buy, cost X100 over a 'normal' game! Rambling on, I guess another way to limit the heaviest armours is to have a sea based campaign. double armour penalty to swim checks could get messy. Also make those all important balance, climb and jumps more likely to land you in the sea! [/QUOTE]
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Low armor campaigns, why "compensate"?
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