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General Tabletop Discussion
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Low armor world and game mods?
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<blockquote data-quote="Bug" data-source="post: 555465" data-attributes="member: 7178"><p><strong>Low-Armor World</strong></p><p></p><p>Currently, I'm running a low-armor campaign that's worked out pretty well. Only one player has full plate. The rest are either using Leather or nothing at all. There are a few things I changed around in order to achieve this:</p><p></p><p>1. All metal armor costs ten times what is listed in the PHB.</p><p></p><p>2. I have a Defense Bonus by Class chart. Players may choose to increase their AC by either their Defense Bonus by Class or their normal Armor bonus. If a player chooses to wear armor, they give up their Defense Bonus by Class. The only shields that count as armor in this instance are Tower Shields. So a character could still use a shield and no armor and receive his/her Defense Bonus by Class. Defense Bonus by Class is lost if a character is flat-footed.</p><p></p><p>3. I have all firearms add the AC bonus of a target's metal armor to their damage roll to represent shards of metal being blown back into the target by the slug. Suddenly, plate mail isn't so useful when a Hobgoblin whips out a musket.</p><p></p><p></p><p>These were pretty simple fixes that have worked out well so far. The players seem to really like the Defense Bonus by Class rules. It is sort of a win-win situation for them. It also really helps out classes like the Bard, Wizard and Sorcerer, especially at lower levels. Some defense bonus is certainly better than none at all.</p></blockquote><p></p>
[QUOTE="Bug, post: 555465, member: 7178"] [b]Low-Armor World[/b] Currently, I'm running a low-armor campaign that's worked out pretty well. Only one player has full plate. The rest are either using Leather or nothing at all. There are a few things I changed around in order to achieve this: 1. All metal armor costs ten times what is listed in the PHB. 2. I have a Defense Bonus by Class chart. Players may choose to increase their AC by either their Defense Bonus by Class or their normal Armor bonus. If a player chooses to wear armor, they give up their Defense Bonus by Class. The only shields that count as armor in this instance are Tower Shields. So a character could still use a shield and no armor and receive his/her Defense Bonus by Class. Defense Bonus by Class is lost if a character is flat-footed. 3. I have all firearms add the AC bonus of a target's metal armor to their damage roll to represent shards of metal being blown back into the target by the slug. Suddenly, plate mail isn't so useful when a Hobgoblin whips out a musket. These were pretty simple fixes that have worked out well so far. The players seem to really like the Defense Bonus by Class rules. It is sort of a win-win situation for them. It also really helps out classes like the Bard, Wizard and Sorcerer, especially at lower levels. Some defense bonus is certainly better than none at all. [/QUOTE]
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