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<blockquote data-quote="Dog Moon" data-source="post: 1830192" data-attributes="member: 23023"><p><strong>More Sheep!</strong></p><p></p><p>Baaakent Goreson</p><p><strong>Anthropomorphic Feral Sheep Barbarian 1/Fighter 2</strong></p><p><strong>Medium Monstrous Humanoid</strong></p><p><strong>Hit Dice:</strong> 4d10+1d12+10 (52 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 50 ft</p><p><strong>AC:</strong> 22 (+6 natural, +6 breastplate)</p><p><strong>Base Attack/Grapple:</strong> +5/+9</p><p><strong>Attack:</strong> Bite +9 melee (1d6+4)</p><p><strong>Full Attack:</strong> Bite +9 melee (1d6+4), 2 Claws +7 melee (1d10+2)</p><p><strong>Special Attacks:</strong> Improved Grab</p><p><strong>Special Qualities:</strong> Darkvision 60 feet, fast healing 2, Rage 1/day</p><p><strong>Face/Reach:</strong> 5ft/5ft</p><p><strong>Saves: Fort</strong> +7, <strong>Ref </strong>+3, <strong>Will </strong>+5</p><p><strong>Abilities: Str</strong> 18, <strong>Dex </strong>11, <strong>Con </strong>14, <strong>Int </strong>7, <strong>Wis </strong>15, <strong>Cha </strong>4</p><p><strong>Skills:</strong> Climb +2, Listen +3, Spot +1</p><p><strong>Feats:</strong> Multiattack, Improved Natural Attack (Claw), Improved Natural Attack (Bite), Power Attack</p><p><strong>Environment:</strong> Any land</p><p><strong>Organization:</strong> Herd (10-100)</p><p><strong>Challenge Rating:</strong> 5</p><p><strong>Treasure:</strong> Breastplate +1, Belt of Giant Strength (+4), 4 Elixers of Flaming Fist</p><p><strong>Alignment:</strong> Chaotic Neutral</p><p><strong>Advancement:</strong> By Class</p><p></p><p><strong>COMBAT</strong></p><p><strong>Improved Grab(Ex):</strong> If a feral creature hits an opponent that is at least one size category smaller than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it can rake if it has that ability (see below). Alternatively, it has the option to conduct the grapple normally, or simply use its claw to hold the opponent )-20 penalty on grapple check, but the feral creature is not considered grappled). In either case, each successful check it makes during successive rounds automatically deals claw damage. See the monster manual for additional rules.</p><p></p><p><strong>Rage (Ex):</strong> A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills </p><p>(except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below). A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level </p><p>and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.</p><p></p><p><strong>Elixir of Flaming Fists</strong> (As the potion from Sword and Fist)</p><p>The drinker's hands burst into flame, adding +ld6 points of bonus fire damage to her unarmed attacks. The flames do not harm her. The effect lasts 3 minutes.</p><p>Caster Level: 3rd; Prerequisites: Craft Wondrous Item, burning hands; Market Price: 300 gp.</p><p></p><p><strong>Background:</strong> The first thing Baaakent remembers is seeing a herd of sheep destroyed in various ways by a group of people who apparently thought it would be funny to kill sheep. One of the people in the group was a Wizard and for some reason, some how, Baaakent didn't die. He his dead fellows and cried sadly. He didn't know them very well, but still, he felt he should cry for them. They were, after all, herdmates and that has to count for something, right?</p><p></p><p>Anyway, after his short tearshedding, Baaakent began searching for an identity. At this point in time, he wasn't yet known as Baaakent. He was happy calling himself Sheep because he wasn't quite used to the idea of being an individual with intelligence. So he traveled the countryside protecting other herds of sheep from various dangers and eventually he gained some knowledge of fighting. He used this gained knowledge to further the causes of the sheep. However, he tired of simply protecting sheep after a while. He was saddened that they could not speak with him or be like him. After all, how interesting can a person really be when all they say is 'Baaa.'</p><p></p><p>One day, while Baaakent, or Sheep still, was traveling, he came across a stray hut and there were cries from people inside the straw hut. As Baaakent closed in, he saw the reason for this. Outside the hut was big bad, evil wolf. Being natural enemies of wolves, since they always try to kill and eat sheep, Baaakent attacked the wolf. The wolf was trying some strange move because he was inhaling deeply, but Baaakent killed the wolf before he could finish whatever it was he was trying to do.</p><p></p><p>Baaakent told the people inside that the wolf was dead though it took a while before one of the inhabitants peeked out the window and saw the dead wolf. Baaakent was surprised to see that the person had a round, pink face with a short nose. He recognized the being as being a pig. The pig let him in. Baaakent found there were too pigs. There were apparently three pigs, triplets no less, and had the wolf gotten through the straw, they would have gone to his house, but that apparently wasn't necessary. When asked what his name, Sheep could only say 'Sheep.' They decided to give him a better name. They tried to give him the name Bakent, but he could only say 'Baaakent' and that became his name.</p><p></p><p>He lived with the two pigs who were like him in some ways, though they were more cultured than him. They were quite happy, but after a year or so after living with them, Baaakent became restless. He felt something inside him, and he wasn't sure what it. He felt sad, but he knew he had to leave the pigs. After a tearful good-bye, Baaakent left and began traveling again. As he did so, he felt the wilderness calling him. He felt something inside him trying to get him to return to the state he was in before. He fought the feeling inside him, but it is constantly threatening to overpowering.</p><p></p><p><strong>Goals:</strong> Perhaps whatever magical effect which caused Baaakent to be more than just a normal sheep is wearing off. Baaakent doesn't know, but he is worried about losing what knowledge he has learned and forgetting the time he had, especially with the pigs. He is searching for a means to fight the basic instinct in him.</p><p></p><p></p><p><strong>Tactics:</strong> He generally goes in quickly, not wasting any time thinking of tactics. If the battle looks like it could be dangerous, he will drink an Elixir, close in, and then rage. So far, it has worked just fine.</p><p></p><p>Gogo sheep. Also, I didn't put any changes for when he goes into rage. Maybe I'll make those changes, but not right now. I had meant for Baaakent to be serious, but as I was beginning a background, it came out differently than intended, but was still fun.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 1830192, member: 23023"] [b]More Sheep![/b] Baaakent Goreson [B]Anthropomorphic Feral Sheep Barbarian 1/Fighter 2 Medium Monstrous Humanoid Hit Dice:[/B] 4d10+1d12+10 (52 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 50 ft [B]AC:[/B] 22 (+6 natural, +6 breastplate) [B]Base Attack/Grapple:[/B] +5/+9 [B]Attack:[/B] Bite +9 melee (1d6+4) [B]Full Attack:[/B] Bite +9 melee (1d6+4), 2 Claws +7 melee (1d10+2) [B]Special Attacks:[/B] Improved Grab [B]Special Qualities:[/B] Darkvision 60 feet, fast healing 2, Rage 1/day [B]Face/Reach:[/B] 5ft/5ft [B]Saves: Fort[/B] +7, [B]Ref [/B]+3, [B]Will [/B]+5 [B]Abilities: Str[/B] 18, [B]Dex [/B]11, [B]Con [/B]14, [B]Int [/B]7, [B]Wis [/B]15, [B]Cha [/B]4 [B]Skills:[/B] Climb +2, Listen +3, Spot +1 [B]Feats:[/B] Multiattack, Improved Natural Attack (Claw), Improved Natural Attack (Bite), Power Attack [B]Environment:[/B] Any land [B]Organization:[/B] Herd (10-100) [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] Breastplate +1, Belt of Giant Strength (+4), 4 Elixers of Flaming Fist [B]Alignment:[/B] Chaotic Neutral [B]Advancement:[/B] By Class [B]COMBAT Improved Grab(Ex):[/B] If a feral creature hits an opponent that is at least one size category smaller than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. If it gets a hold, it can rake if it has that ability (see below). Alternatively, it has the option to conduct the grapple normally, or simply use its claw to hold the opponent )-20 penalty on grapple check, but the feral creature is not considered grappled). In either case, each successful check it makes during successive rounds automatically deals claw damage. See the monster manual for additional rules. [B]Rage (Ex):[/B] A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below). A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action. [B]Elixir of Flaming Fists[/B] (As the potion from Sword and Fist) The drinker's hands burst into flame, adding +ld6 points of bonus fire damage to her unarmed attacks. The flames do not harm her. The effect lasts 3 minutes. Caster Level: 3rd; Prerequisites: Craft Wondrous Item, burning hands; Market Price: 300 gp. [B]Background:[/B] The first thing Baaakent remembers is seeing a herd of sheep destroyed in various ways by a group of people who apparently thought it would be funny to kill sheep. One of the people in the group was a Wizard and for some reason, some how, Baaakent didn't die. He his dead fellows and cried sadly. He didn't know them very well, but still, he felt he should cry for them. They were, after all, herdmates and that has to count for something, right? Anyway, after his short tearshedding, Baaakent began searching for an identity. At this point in time, he wasn't yet known as Baaakent. He was happy calling himself Sheep because he wasn't quite used to the idea of being an individual with intelligence. So he traveled the countryside protecting other herds of sheep from various dangers and eventually he gained some knowledge of fighting. He used this gained knowledge to further the causes of the sheep. However, he tired of simply protecting sheep after a while. He was saddened that they could not speak with him or be like him. After all, how interesting can a person really be when all they say is 'Baaa.' One day, while Baaakent, or Sheep still, was traveling, he came across a stray hut and there were cries from people inside the straw hut. As Baaakent closed in, he saw the reason for this. Outside the hut was big bad, evil wolf. Being natural enemies of wolves, since they always try to kill and eat sheep, Baaakent attacked the wolf. The wolf was trying some strange move because he was inhaling deeply, but Baaakent killed the wolf before he could finish whatever it was he was trying to do. Baaakent told the people inside that the wolf was dead though it took a while before one of the inhabitants peeked out the window and saw the dead wolf. Baaakent was surprised to see that the person had a round, pink face with a short nose. He recognized the being as being a pig. The pig let him in. Baaakent found there were too pigs. There were apparently three pigs, triplets no less, and had the wolf gotten through the straw, they would have gone to his house, but that apparently wasn't necessary. When asked what his name, Sheep could only say 'Sheep.' They decided to give him a better name. They tried to give him the name Bakent, but he could only say 'Baaakent' and that became his name. He lived with the two pigs who were like him in some ways, though they were more cultured than him. They were quite happy, but after a year or so after living with them, Baaakent became restless. He felt something inside him, and he wasn't sure what it. He felt sad, but he knew he had to leave the pigs. After a tearful good-bye, Baaakent left and began traveling again. As he did so, he felt the wilderness calling him. He felt something inside him trying to get him to return to the state he was in before. He fought the feeling inside him, but it is constantly threatening to overpowering. [B]Goals:[/B] Perhaps whatever magical effect which caused Baaakent to be more than just a normal sheep is wearing off. Baaakent doesn't know, but he is worried about losing what knowledge he has learned and forgetting the time he had, especially with the pigs. He is searching for a means to fight the basic instinct in him. [B]Tactics:[/B] He generally goes in quickly, not wasting any time thinking of tactics. If the battle looks like it could be dangerous, he will drink an Elixir, close in, and then rage. So far, it has worked just fine. Gogo sheep. Also, I didn't put any changes for when he goes into rage. Maybe I'll make those changes, but not right now. I had meant for Baaakent to be serious, but as I was beginning a background, it came out differently than intended, but was still fun. [/QUOTE]
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