Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Low CRs and "Boring" Monsters: Ogre
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6985476" data-attributes="member: 42582"><p>Comparing the ogre and the captain:</p><p></p><p style="margin-left: 20px">AC 11 vs 15 plus a parry buff</p> <p style="margin-left: 20px">hp 59 vs 65</p> <p style="margin-left: 20px">Melee Attack +6 for 13 vs +5 for 6, 6, and 5</p> <p style="margin-left: 20px">Ranged Attack +6 for 11 vs +5 for 5 and 5</p><p></p><p>On the whole, the bandit looks quite a bit tougher. Assuming +6 to hit, the AC increase reduces hit chance from 80% to 60%, which is a 4/3 multiplier to effective hp, which are already higher than the ogre. And for -1 to hit in melee it gets +3 to damage, which is nearly a 25% boost. The -1 only reduces chance to hit by one-fifth if AC is 22, which is probably not that likely at low levels. Vs AC 17, expected DPR is 6.5 from the ogre but 7.65 from the bandit.</p><p></p><p>So overall, the bandit looks something like 1.1 (base hp) * 1.33 (better AC) * 1.17 (better DPR) = perhaps 70% more dangerous than the ogre in melee. (Upping the PCs' to hit and AC will bring this back down, but the bandit captain will still be notably better. And I haven't factored in parrying.)</p><p></p><p>Perhaps the ogre <em>can't</em> be CR 1 because of its potential for one-shot killing some 1st level wizards or wounded PCs. But it is noticeably weaker in melee than the CR 2 bandit captain. Curiously enough, though, the ogre is a more dangerous ranged attacker than the bandit (+1 to hit, +1 to damage) - which I find a bit counterintuitive.</p><p></p><p></p><p>Doubling the ogre's attacks would then make it stronger than the bandit captain. Maybe it should be, though - it's an ogre, after all!</p><p></p><p>An alternative approach is just to allow it to Shove on a hit, with a +6 to the check (ie STR + prof). This is fairly straightforward, and also fits with its "ganging up" flavour text: if ogre 1 knocks a PC over, ogre 2 can get advantage, which takes its DPR from 6.5 to nearly 10 - which is more on par with the bandit captain. (Though not ever attack will have advantage, so still not quite there.)</p><p></p><p>How does travelling in groups affect its CR, though? It seems a tangential point.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6985476, member: 42582"] Comparing the ogre and the captain: [indent]AC 11 vs 15 plus a parry buff hp 59 vs 65 Melee Attack +6 for 13 vs +5 for 6, 6, and 5 Ranged Attack +6 for 11 vs +5 for 5 and 5[/indent] On the whole, the bandit looks quite a bit tougher. Assuming +6 to hit, the AC increase reduces hit chance from 80% to 60%, which is a 4/3 multiplier to effective hp, which are already higher than the ogre. And for -1 to hit in melee it gets +3 to damage, which is nearly a 25% boost. The -1 only reduces chance to hit by one-fifth if AC is 22, which is probably not that likely at low levels. Vs AC 17, expected DPR is 6.5 from the ogre but 7.65 from the bandit. So overall, the bandit looks something like 1.1 (base hp) * 1.33 (better AC) * 1.17 (better DPR) = perhaps 70% more dangerous than the ogre in melee. (Upping the PCs' to hit and AC will bring this back down, but the bandit captain will still be notably better. And I haven't factored in parrying.) Perhaps the ogre [I]can't[/I] be CR 1 because of its potential for one-shot killing some 1st level wizards or wounded PCs. But it is noticeably weaker in melee than the CR 2 bandit captain. Curiously enough, though, the ogre is a more dangerous ranged attacker than the bandit (+1 to hit, +1 to damage) - which I find a bit counterintuitive. Doubling the ogre's attacks would then make it stronger than the bandit captain. Maybe it should be, though - it's an ogre, after all! An alternative approach is just to allow it to Shove on a hit, with a +6 to the check (ie STR + prof). This is fairly straightforward, and also fits with its "ganging up" flavour text: if ogre 1 knocks a PC over, ogre 2 can get advantage, which takes its DPR from 6.5 to nearly 10 - which is more on par with the bandit captain. (Though not ever attack will have advantage, so still not quite there.) How does travelling in groups affect its CR, though? It seems a tangential point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Low CRs and "Boring" Monsters: Ogre
Top