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General Tabletop Discussion
*Dungeons & Dragons
Low CRs and "Boring" Monsters: Ogre
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<blockquote data-quote="Dualazi" data-source="post: 6985614" data-attributes="member: 6855537"><p>[MENTION=15700]Sacrosanct[/MENTION] you are technically correct (the best kind of correct) with your examples, but only because...guess what, the stat block supports those distinctions. Goblins are shifty and can use hit and run tactics because they get to use disengage/dodge as bonus actions, and bugbears are encouraged to be use as ambushers because they receive a mechanical bonus for doing so.</p><p></p><p>Plus, I suggest you and others take a step back with me, as the ogre is just the initial point made by Xeviat to start the thread off. Things get much worse when you compare creatures like frost and fire giants, which have identical attack patterns (both of which are basic melee/ranged, no spells or abilities) and simply mirrored immunities. They are 1 point of intelligence apart from one another. I used 4e frost giants quite a bit and they had a bevvy of cold themed powers, from damage to terrain manipulation, and it's disheartening that none of that made it through here. You can add spells and effects yourself, typically through templates or class levels, but at CR 8 and 9 respectively that effectively shunts them into late game options at best. Kobold Press' Tome of Beasts is an example of better diversity, with Thursir giants having augmented basic attacks, Flab Giants with a powerful pin, and Jotun with a combination of alternate attacks through legendary actions along with spellcasting.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 6985614, member: 6855537"] [MENTION=15700]Sacrosanct[/MENTION] you are technically correct (the best kind of correct) with your examples, but only because...guess what, the stat block supports those distinctions. Goblins are shifty and can use hit and run tactics because they get to use disengage/dodge as bonus actions, and bugbears are encouraged to be use as ambushers because they receive a mechanical bonus for doing so. Plus, I suggest you and others take a step back with me, as the ogre is just the initial point made by Xeviat to start the thread off. Things get much worse when you compare creatures like frost and fire giants, which have identical attack patterns (both of which are basic melee/ranged, no spells or abilities) and simply mirrored immunities. They are 1 point of intelligence apart from one another. I used 4e frost giants quite a bit and they had a bevvy of cold themed powers, from damage to terrain manipulation, and it's disheartening that none of that made it through here. You can add spells and effects yourself, typically through templates or class levels, but at CR 8 and 9 respectively that effectively shunts them into late game options at best. Kobold Press' Tome of Beasts is an example of better diversity, with Thursir giants having augmented basic attacks, Flab Giants with a powerful pin, and Jotun with a combination of alternate attacks through legendary actions along with spellcasting. [/QUOTE]
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Low CRs and "Boring" Monsters: Ogre
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