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Low CRs and "Boring" Monsters: Ogre
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<blockquote data-quote="machineelf" data-source="post: 6985682" data-attributes="member: 6774924"><p>I'm of the opinion that not all low-level monsters need to have a bunch of bells and whistles. Much of the excitement for them is what the DM brings to the table story-wise, and the threat they still can pose for low-level characters. </p><p></p><p>An ogre is a simple, large, stinking brute that will club you over the head and drag you back to its cave to eat you. A single ogre is not much of a challenge for a group of 4 or 5 adventurers. But if one can isolate a single 1st level adventurer, it can be trouble. What's more dangerous is when your group wanders across territory that a group of ogres has claimed. Imagine 5 or 6 ogres coming out of caves near some ruins along an old mountain pass. You can even have them gang up on one adventurer, club him unconscious, and try to drag him into an ogre cave while the others toss rocks to keep his adventure mates from rescuing him. That would be an exciting scene, and motivate the rest of the group to act fast before their friend is torn limb-from-limb in the cave for tonight's supper. </p><p></p><p>5th edition seems to save the bells and whistles for higher-level monsters, and that seems right to me. But I understand that opinion varies on this sort of thing.</p></blockquote><p></p>
[QUOTE="machineelf, post: 6985682, member: 6774924"] I'm of the opinion that not all low-level monsters need to have a bunch of bells and whistles. Much of the excitement for them is what the DM brings to the table story-wise, and the threat they still can pose for low-level characters. An ogre is a simple, large, stinking brute that will club you over the head and drag you back to its cave to eat you. A single ogre is not much of a challenge for a group of 4 or 5 adventurers. But if one can isolate a single 1st level adventurer, it can be trouble. What's more dangerous is when your group wanders across territory that a group of ogres has claimed. Imagine 5 or 6 ogres coming out of caves near some ruins along an old mountain pass. You can even have them gang up on one adventurer, club him unconscious, and try to drag him into an ogre cave while the others toss rocks to keep his adventure mates from rescuing him. That would be an exciting scene, and motivate the rest of the group to act fast before their friend is torn limb-from-limb in the cave for tonight's supper. 5th edition seems to save the bells and whistles for higher-level monsters, and that seems right to me. But I understand that opinion varies on this sort of thing. [/QUOTE]
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