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*Dungeons & Dragons
Low CRs and "Boring" Monsters: Ogre
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<blockquote data-quote="I'm A Banana" data-source="post: 6986494" data-attributes="member: 2067"><p>White room analysis might see ogres as tactically boring. I can see the point.</p><p></p><p>But, I don't consider it a problem of design or with the monster itself. I think those who find the monster boring should spice it up! But, I like the ogre as it is for many reasons. Among them.</p><p></p><ul> <li data-xf-list-type="ul"> "I can almost kill you with a single blow" = an identity for low-level ogre fights. </li> <li data-xf-list-type="ul"> A tactically interesting ogre would violate the characterization of ogres as dumb brutes. </li> <li data-xf-list-type="ul"> Makes using hordes of ogres easy (for higher level ogre fights)</li> <li data-xf-list-type="ul"> Gives clear tactical information to the player (ogres are vulnerable to those who are quick and accurate and maybe prefer ranged attacks)</li> </ul><p></p><p>Any more complications have diminishing returns for me (and, I'd imagine, even more severe diminishing returns for newbies).</p><p></p><p>Folks who want a more tactically interesting ogre should feel free to spice theirs up, and I'd welcome a thread discussing ways to make monsters more tactically interesting in general.</p><p></p><p>I don't think it's a problem that ogres aren't exactly tactically nuanced, though. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6986494, member: 2067"] White room analysis might see ogres as tactically boring. I can see the point. But, I don't consider it a problem of design or with the monster itself. I think those who find the monster boring should spice it up! But, I like the ogre as it is for many reasons. Among them. [LIST] [*] "I can almost kill you with a single blow" = an identity for low-level ogre fights. [*] A tactically interesting ogre would violate the characterization of ogres as dumb brutes. [*] Makes using hordes of ogres easy (for higher level ogre fights) [*] Gives clear tactical information to the player (ogres are vulnerable to those who are quick and accurate and maybe prefer ranged attacks) [/LIST] Any more complications have diminishing returns for me (and, I'd imagine, even more severe diminishing returns for newbies). Folks who want a more tactically interesting ogre should feel free to spice theirs up, and I'd welcome a thread discussing ways to make monsters more tactically interesting in general. I don't think it's a problem that ogres aren't exactly tactically nuanced, though. :) [/QUOTE]
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Community
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Low CRs and "Boring" Monsters: Ogre
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