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*Dungeons & Dragons
Low CRs and "Boring" Monsters: Ogre
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6986587" data-attributes="member: 6787650"><p>Just for fun, and as a way of avoiding my real work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-P" title="Stick out tongue :-P" data-smilie="7"data-shortname=":-P" />, here's that fight: a post-ogre Bandit Captain with 39.03 HP remaining vs. four 1st level PCs using simple tactics. I chose the PCs as a balance between "reasonably-effective; could have fun playing this at the table" and "simple to code up using the existing primitives." (I.e. I only had to add one feat to make them work; I didn't have to add rules for spellcasting or anything.)</p><p></p><p>[code]</p><p>// same as bandit captain but with fewer HP</p><p>let weakenedBanditCaptain() = Combatant(banditName(), (15, 16, 14, 14, 11, 14, 39), AC=15,</p><p> Traits = [DefensiveDuelist], Prof = +2,</p><p> Actions = [Action.Create("Melee attack",</p><p> Attack [</p><p> Attack.Create "slashes" 5 [DieRoll.Create(1, 6, 3)]</p><p> Attack.Create "slashes" 5 [DieRoll.Create(1, 6, 3)]</p><p> Attack.Create "stabs" 5 [DieRoll.Create(1, 4, 3)]</p><p> ])</p><p> ])</p><p></p><p>// champion1 was generated using PHB standard array and variant human Fighter 1 with Defense Style and chain mail + shield + longsword and Heavy Armor Master feat</p><p>let champion1() = Combatant(nameOf humanNames "Proto-Champion Brawler", (16, 14, 14, 10, 12, 8, 12), AC=19,</p><p> Traits=[HeavyArmorMaster], Prof = +2,</p><p> Actions = [Action.Create("Melee attack",</p><p> Attack [</p><p> Attack.Create "slashes" 5 [DieRoll.Create(1, 8, 3)]</p><p> ])</p><p> ]</p><p> )</p><p>// archer1 was generated using PHB standard array and variant human Fighter 1 with Archery Style and studded leather and heavy crossbow and Sharpshooter feat</p><p>let archer1() = Combatant(nameOf humanNames "Proto-Champion Archer", (14, 16, 14, 10, 12, 8, 12), AC=15, Prof = +2,</p><p> Actions = [Action.Create("Shoot",</p><p> Attack [</p><p> Attack.BestOf(Attack.Create "shoots" 7 [DieRoll.Create(1, 10, 3)], Attack.Create "headshots" 2 [DieRoll.Create(1, 10, 3)])</p><p> ])</p><p> ]</p><p> )</p><p></p><p>// rogue1 was generated using PHB standard array and variant human Rogue 1 with studded leather and light crossbow and Skulker feat (doesn't factor into this fight)</p><p>let rogue1() = Combatant(nameOf humanNames "Rogue", (10, 16, 14, 14, 12, 8, 12), AC=15, Prof = +2, Traits=[SneakAttack(DieRoll.Create(1, 6))],</p><p> Actions = [Action.Create("Shoot",</p><p> Attack [</p><p> Attack.Create "shoots" 5 [DieRoll.Create(1, 10, 3)]</p><p> ])</p><p> ]</p><p> )</p><p>[/code]</p><p></p><p>Weakened bandit captain against two front-liners and two Sharpshooters:</p><p></p><p>compare [champion1;champion1;archer1;archer1] [weakenedBanditCaptain]</p><p></p><p><strong>Kitty the Bandit Captain wins 0 out of 100 matches against Katie the Proto-Champion Brawler and Rupert Grint the Proto-Champion Brawler and Elias the Proto-Champion Archer and Daniel Pinkwater the Proto-Champion Archer, with 0.00 HP remaining (0% of total)</strong></p><p></p><p>Same thing against two front-liners and two rogues instead (to see if it's just a Sharpshooter thing):</p><p></p><p>compare [champion1;champion1;rogue1;rogue1] [weakenedBanditCaptain]</p><p></p><p><strong>Kitty the Bandit Captain wins 0 out of 100 matches against Katie the Proto-Champion Brawler and Elias the Proto-Champion Brawler and Lux the Rogue and Katie the Rogue, with 0.00 HP remaining (0% of total)</strong></p><p></p><p>How much of this is because of the Ogre weakening the bandit captain? Let's try it against a full-strength Bandit Captain.</p><p></p><p>compare [champion1;champion1;archer1;archer1] [banditCaptain]</p><p></p><p><strong>Elias the Bandit Captain wins 3 out of 100 matches against Rupert Grint the Proto-Champion Brawler and Maid Marian the Proto-Champion Brawler and Maid Marian the Proto-Champion Archer and Rupert Grint the Proto-Champion Archer, with 0.42 HP remaining (0% of total)</strong></p><p></p><p>compare [champion1;champion1;rogue1;rogue1] [banditCaptain]</p><p></p><p><strong>Grizzabella the Bandit Captain wins 9 out of 100 matches against Graal Tiger the Proto-Champion Brawler and Rupert Grint the Proto-Champion Brawler and Ruprecht the Rogue and Kitty the Rogue, with 1.83 HP remaining (2% of total)</strong></p><p></p><p><strong>Conclusion</strong>: four 1st level PCs is a very, very tough fight for a Bandit Captain, with or without an Ogre as a prelude. Call it around Deadly x6-8. (Based on my experience with Deadly x6 challenges, PCs can win them, but it takes a fair amount of luck and there's about a 70% chance they'll lose if they just walk up and start bashing away with attack rolls.)</p><p></p><p>All the code is at this link: <a href="https://repl.it/EnFq/9" target="_blank">https://repl.it/EnFq/9</a></p><p></p><p>P.S. For those who don't like variant humans, if I remove Heavy Armor Master from the equation, then the weakened bandit captain wins around 3 out of 100 matches against the frontliner/rogue party (so, zero feats involved in the combat), and the full-strength bandit captain wins about 24 out of 100 matches.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6986587, member: 6787650"] Just for fun, and as a way of avoiding my real work :-P, here's that fight: a post-ogre Bandit Captain with 39.03 HP remaining vs. four 1st level PCs using simple tactics. I chose the PCs as a balance between "reasonably-effective; could have fun playing this at the table" and "simple to code up using the existing primitives." (I.e. I only had to add one feat to make them work; I didn't have to add rules for spellcasting or anything.) [code] // same as bandit captain but with fewer HP let weakenedBanditCaptain() = Combatant(banditName(), (15, 16, 14, 14, 11, 14, 39), AC=15, Traits = [DefensiveDuelist], Prof = +2, Actions = [Action.Create("Melee attack", Attack [ Attack.Create "slashes" 5 [DieRoll.Create(1, 6, 3)] Attack.Create "slashes" 5 [DieRoll.Create(1, 6, 3)] Attack.Create "stabs" 5 [DieRoll.Create(1, 4, 3)] ]) ]) // champion1 was generated using PHB standard array and variant human Fighter 1 with Defense Style and chain mail + shield + longsword and Heavy Armor Master feat let champion1() = Combatant(nameOf humanNames "Proto-Champion Brawler", (16, 14, 14, 10, 12, 8, 12), AC=19, Traits=[HeavyArmorMaster], Prof = +2, Actions = [Action.Create("Melee attack", Attack [ Attack.Create "slashes" 5 [DieRoll.Create(1, 8, 3)] ]) ] ) // archer1 was generated using PHB standard array and variant human Fighter 1 with Archery Style and studded leather and heavy crossbow and Sharpshooter feat let archer1() = Combatant(nameOf humanNames "Proto-Champion Archer", (14, 16, 14, 10, 12, 8, 12), AC=15, Prof = +2, Actions = [Action.Create("Shoot", Attack [ Attack.BestOf(Attack.Create "shoots" 7 [DieRoll.Create(1, 10, 3)], Attack.Create "headshots" 2 [DieRoll.Create(1, 10, 3)]) ]) ] ) // rogue1 was generated using PHB standard array and variant human Rogue 1 with studded leather and light crossbow and Skulker feat (doesn't factor into this fight) let rogue1() = Combatant(nameOf humanNames "Rogue", (10, 16, 14, 14, 12, 8, 12), AC=15, Prof = +2, Traits=[SneakAttack(DieRoll.Create(1, 6))], Actions = [Action.Create("Shoot", Attack [ Attack.Create "shoots" 5 [DieRoll.Create(1, 10, 3)] ]) ] ) [/code] Weakened bandit captain against two front-liners and two Sharpshooters: compare [champion1;champion1;archer1;archer1] [weakenedBanditCaptain] [B]Kitty the Bandit Captain wins 0 out of 100 matches against Katie the Proto-Champion Brawler and Rupert Grint the Proto-Champion Brawler and Elias the Proto-Champion Archer and Daniel Pinkwater the Proto-Champion Archer, with 0.00 HP remaining (0% of total)[/B] Same thing against two front-liners and two rogues instead (to see if it's just a Sharpshooter thing): compare [champion1;champion1;rogue1;rogue1] [weakenedBanditCaptain] [B]Kitty the Bandit Captain wins 0 out of 100 matches against Katie the Proto-Champion Brawler and Elias the Proto-Champion Brawler and Lux the Rogue and Katie the Rogue, with 0.00 HP remaining (0% of total)[/B] How much of this is because of the Ogre weakening the bandit captain? Let's try it against a full-strength Bandit Captain. compare [champion1;champion1;archer1;archer1] [banditCaptain] [B]Elias the Bandit Captain wins 3 out of 100 matches against Rupert Grint the Proto-Champion Brawler and Maid Marian the Proto-Champion Brawler and Maid Marian the Proto-Champion Archer and Rupert Grint the Proto-Champion Archer, with 0.42 HP remaining (0% of total)[/B] compare [champion1;champion1;rogue1;rogue1] [banditCaptain] [B]Grizzabella the Bandit Captain wins 9 out of 100 matches against Graal Tiger the Proto-Champion Brawler and Rupert Grint the Proto-Champion Brawler and Ruprecht the Rogue and Kitty the Rogue, with 1.83 HP remaining (2% of total)[/B] [B]Conclusion[/B]: four 1st level PCs is a very, very tough fight for a Bandit Captain, with or without an Ogre as a prelude. Call it around Deadly x6-8. (Based on my experience with Deadly x6 challenges, PCs can win them, but it takes a fair amount of luck and there's about a 70% chance they'll lose if they just walk up and start bashing away with attack rolls.) All the code is at this link: [URL]https://repl.it/EnFq/9[/URL] P.S. For those who don't like variant humans, if I remove Heavy Armor Master from the equation, then the weakened bandit captain wins around 3 out of 100 matches against the frontliner/rogue party (so, zero feats involved in the combat), and the full-strength bandit captain wins about 24 out of 100 matches. [/QUOTE]
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