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General Tabletop Discussion
*Dungeons & Dragons
Low CRs and "Boring" Monsters: Ogre
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<blockquote data-quote="guachi" data-source="post: 6986974" data-attributes="member: 6785802"><p>Picking the easiest thing I could find, 4 1st level fighters with dueling fighting style, long sword, mail, shield, I did some test runs myself. The fighters have 16 str and 16 con. The fighters do amazing damage for being 1st level and wielding a one-handed weapon, 1d8+5 (9.5 avg). They also have a very high AC 17. Their attack bonus is +5 and so need a 10 to hit the bandit captain while he needs a 12 to hit them.</p><p></p><p>Once per round, the bandit captain can make one 10 or 11 attack roll miss with his parry ability.</p><p></p><p>The four basic fighters are amazing. I think the result would be similar with GWF/greatsword group with 2 less AC but damage average increased from 9.5 to 11.3.</p><p></p><p>Basically, the fighters just do too much damage. With dueling they do a minimum of 6 damage per hit and just chew through the bandit captain, even if he has decent AC and good HP.</p><p></p><p>I think high AC may be underrated by people (well, me) and, wow, does a simple martial guy put out lots of damage. 4x9.5 average is 38 for a party of four vs. 18.5 of the Bandit Captain.</p><p></p><p>I'm sure there are other groupings of PCs where the Bandit Captain would do better (like anything squishier), but, like the Ogre, he can't stand up to 2x damage. Plus, with 13 hp the fighter needs 2-3 hits to go down instead of 1 like a wizard might.</p><p></p><p>The Ogre, on the other hand, is still really weak for a CR2 creature.</p></blockquote><p></p>
[QUOTE="guachi, post: 6986974, member: 6785802"] Picking the easiest thing I could find, 4 1st level fighters with dueling fighting style, long sword, mail, shield, I did some test runs myself. The fighters have 16 str and 16 con. The fighters do amazing damage for being 1st level and wielding a one-handed weapon, 1d8+5 (9.5 avg). They also have a very high AC 17. Their attack bonus is +5 and so need a 10 to hit the bandit captain while he needs a 12 to hit them. Once per round, the bandit captain can make one 10 or 11 attack roll miss with his parry ability. The four basic fighters are amazing. I think the result would be similar with GWF/greatsword group with 2 less AC but damage average increased from 9.5 to 11.3. Basically, the fighters just do too much damage. With dueling they do a minimum of 6 damage per hit and just chew through the bandit captain, even if he has decent AC and good HP. I think high AC may be underrated by people (well, me) and, wow, does a simple martial guy put out lots of damage. 4x9.5 average is 38 for a party of four vs. 18.5 of the Bandit Captain. I'm sure there are other groupings of PCs where the Bandit Captain would do better (like anything squishier), but, like the Ogre, he can't stand up to 2x damage. Plus, with 13 hp the fighter needs 2-3 hits to go down instead of 1 like a wizard might. The Ogre, on the other hand, is still really weak for a CR2 creature. [/QUOTE]
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