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Low CRs and "Boring" Monsters: Ogre
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<blockquote data-quote="pemerton" data-source="post: 6987241" data-attributes="member: 42582"><p>That's what this thread is about.</p><p></p><p>But that project is not assisted very much by posts telling people who are thining of such possibilities that, if only they would roelplay, then they wouldn't need to spice it up.</p><p></p><p>Something similar about the ogre throwing its lunch was suggested by [MENTION=6855537]Dualazi[/MENTION], but [MENTION=15700]Sacrosanct[/MENTION], [MENTION=6785785]hawkeyefan[/MENTION] (I think) and others disagreed. And in the very post to which I'm replying you say "DPR isn't the defining characteristic of a good or interesting fight." Yet DPR and action economy seem to be the basis on which you're criticisng (in my view, incorrectly) 4e's stunting system.</p><p></p><p>I don't follow. In 4e this would be a bull rush attempt. Which could be buffed via p 42 (the worked example on p 42 is of an ogre being pushed into a fire).</p><p></p><p>I can report that in my 4e game there has been no shortage of people being pushed over cliffs or into pits, blasted through walls, etc.</p><p></p><p>It doesn't seem that legit to me. Is it meant to be based on the rule that you can't push someone through blocking terrain? In which case a parapet is not blocking terrain, as </p><p></p><p>Or is it meant to be based on the "squares of movement must beon the same horizontal plane" rule? That rule is about stopping people on the ground "pushing" people into the air. It's not about stopping someone being pushed over an edge.</p><p></p><p>The DMG, p 44, says "At you option, you can allow a power that pushes a target more than 1 square to carry the target over hindering terrain in the wy. You might imagine a titan with push 3 knocking a character clear over a pit to land in a heap on the other side." This shows that forced movement is to be interpreted in a way that makes sense in the fiction. (Eg when a Deathlock Wight "pushes" with its Horrific Visage, that is not a literal push nor a magical fore effect; rather, the character recoils in horror.) If the GM thinks the parapet makes it harder to push someone over the edge, s/he can always assess a -2 penalty to the attack roll (comparable to having cover).</p><p></p><p>Here's <a href="http://www.enworld.org/forum/tabletop-gaming/301282-actual-play-examples-balance-between-fiction-mechanics.html" target="_blank">a link</a> to a thread from about 6 years ago which discusses my adjuidication of the players in my game taming a bear. That was actually their second bear-taming effort; the first happened about two years prior, in the second or third session of the campaign. In 4e there's a DC-by-level chart for handling this sort of thing (whether as a single check or a skill challenge).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6987241, member: 42582"] That's what this thread is about. But that project is not assisted very much by posts telling people who are thining of such possibilities that, if only they would roelplay, then they wouldn't need to spice it up. Something similar about the ogre throwing its lunch was suggested by [MENTION=6855537]Dualazi[/MENTION], but [MENTION=15700]Sacrosanct[/MENTION], [MENTION=6785785]hawkeyefan[/MENTION] (I think) and others disagreed. And in the very post to which I'm replying you say "DPR isn't the defining characteristic of a good or interesting fight." Yet DPR and action economy seem to be the basis on which you're criticisng (in my view, incorrectly) 4e's stunting system. I don't follow. In 4e this would be a bull rush attempt. Which could be buffed via p 42 (the worked example on p 42 is of an ogre being pushed into a fire). I can report that in my 4e game there has been no shortage of people being pushed over cliffs or into pits, blasted through walls, etc. It doesn't seem that legit to me. Is it meant to be based on the rule that you can't push someone through blocking terrain? In which case a parapet is not blocking terrain, as Or is it meant to be based on the "squares of movement must beon the same horizontal plane" rule? That rule is about stopping people on the ground "pushing" people into the air. It's not about stopping someone being pushed over an edge. The DMG, p 44, says "At you option, you can allow a power that pushes a target more than 1 square to carry the target over hindering terrain in the wy. You might imagine a titan with push 3 knocking a character clear over a pit to land in a heap on the other side." This shows that forced movement is to be interpreted in a way that makes sense in the fiction. (Eg when a Deathlock Wight "pushes" with its Horrific Visage, that is not a literal push nor a magical fore effect; rather, the character recoils in horror.) If the GM thinks the parapet makes it harder to push someone over the edge, s/he can always assess a -2 penalty to the attack roll (comparable to having cover). Here's [url=http://www.enworld.org/forum/tabletop-gaming/301282-actual-play-examples-balance-between-fiction-mechanics.html]a link[/url] to a thread from about 6 years ago which discusses my adjuidication of the players in my game taming a bear. That was actually their second bear-taming effort; the first happened about two years prior, in the second or third session of the campaign. In 4e there's a DC-by-level chart for handling this sort of thing (whether as a single check or a skill challenge). [/QUOTE]
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