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*Dungeons & Dragons
Low CRs and "Boring" Monsters: Ogre
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<blockquote data-quote="Imaro" data-source="post: 6987691" data-attributes="member: 48965"><p>Why? Seriously I didn't agree with your stance then and I doubt you reposting it will change my mind now...</p><p></p><p></p><p></p><p>In actual play... it's granular enough for my needs (and for the point I made in the post you quoted)... I'm going to assume not so much for you. But then again I'm not sure you run 5e... do you?</p><p></p><p></p><p></p><p>You pick one... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p></p><p>Ok let's go with 4d10 since the Ogre won't be pushing over Trees on a regular basis. Plus he's a lone Ogre... how long will his hit points last with the action economy of 5 on 1? 1 possibly 2 rounds? </p><p></p><p></p><p></p><p>Who said anything about riders? We were discussing whether improvised damage was always worse than his attacks... it's not. However if it's ranged with a rider it should probably be less than his regular ranged attack in damage so 1d10 (setback) and prone under the tree Str check DC 10 (setback) to push it off... it's really not that hard, though I'd probably bump it to 2d10 since again he's alone and an underpowered monster. </p><p></p><p></p><p></p><p>Just make an attack roll with Str no prof bonus because it's an improvised weapon so +4 to hit. Easy peezy. Overthinking this is not something I'm going to do in the game... especially since it's agreed by most that the Ogre is slightly underpowered for his CR.</p><p></p><p></p><p></p><p>Seriously if you are that concerned with balance... 5e is probably not for you (though honestly I could do the same type of hemhawing with pg 42 and let's not forget you had to pay for DDI to get those riders. Look, I'm not afraid to wing it and go by feeling... 5e gives me just enough to do it with (I could go into why 4e didn't but that'd be pointless... let's just chalk it up to different strokes for different folks. I'm sorry it doesn't work for you as a tool but I'm fine with it and my own creativity. I wonder if those who play old school games fret as much about improvising as you seem to do. Probably not.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6987691, member: 48965"] Why? Seriously I didn't agree with your stance then and I doubt you reposting it will change my mind now... In actual play... it's granular enough for my needs (and for the point I made in the post you quoted)... I'm going to assume not so much for you. But then again I'm not sure you run 5e... do you? You pick one... :confused: Ok let's go with 4d10 since the Ogre won't be pushing over Trees on a regular basis. Plus he's a lone Ogre... how long will his hit points last with the action economy of 5 on 1? 1 possibly 2 rounds? Who said anything about riders? We were discussing whether improvised damage was always worse than his attacks... it's not. However if it's ranged with a rider it should probably be less than his regular ranged attack in damage so 1d10 (setback) and prone under the tree Str check DC 10 (setback) to push it off... it's really not that hard, though I'd probably bump it to 2d10 since again he's alone and an underpowered monster. Just make an attack roll with Str no prof bonus because it's an improvised weapon so +4 to hit. Easy peezy. Overthinking this is not something I'm going to do in the game... especially since it's agreed by most that the Ogre is slightly underpowered for his CR. Seriously if you are that concerned with balance... 5e is probably not for you (though honestly I could do the same type of hemhawing with pg 42 and let's not forget you had to pay for DDI to get those riders. Look, I'm not afraid to wing it and go by feeling... 5e gives me just enough to do it with (I could go into why 4e didn't but that'd be pointless... let's just chalk it up to different strokes for different folks. I'm sorry it doesn't work for you as a tool but I'm fine with it and my own creativity. I wonder if those who play old school games fret as much about improvising as you seem to do. Probably not. [/QUOTE]
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