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General Tabletop Discussion
*Dungeons & Dragons
Low CRs and "Boring" Monsters: Ogre
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<blockquote data-quote="Sacrosanct" data-source="post: 6987731" data-attributes="member: 15700"><p>Apparently I look at things completely different than a lot of others. Trying to find out how much damage a tree would do? Instead of looking at what the average damage of the creature pushing it over has, or the level of the party and what "guideline" exists for trap damage, I look at how big the tree is. To me, that's the most important and relevant thing. If a creature is powerful enough to push a tree over, it doesn't matter how much <em>more</em> strength they have unless they are throwing it too. If it's just falling/pushed over, the only factor I think of when coming up with damage is how big the tree is, and finding something comparable. Is a 2 ton tree falling on you the same as a 2 ton boulder? OK, there is my baseline. What level the party is, what is the damage for the monster who pushed it? All needlessly complex things are there only for metagaming purposes (re: balance) when IMO it's actually detrimental to a living world idea. Determining a tree's damage based on those things is like saying, "no dragons or giants will ever be encountered until the PCs are level X, no matter what the PCs actions are".</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6987731, member: 15700"] Apparently I look at things completely different than a lot of others. Trying to find out how much damage a tree would do? Instead of looking at what the average damage of the creature pushing it over has, or the level of the party and what "guideline" exists for trap damage, I look at how big the tree is. To me, that's the most important and relevant thing. If a creature is powerful enough to push a tree over, it doesn't matter how much [i]more[/i] strength they have unless they are throwing it too. If it's just falling/pushed over, the only factor I think of when coming up with damage is how big the tree is, and finding something comparable. Is a 2 ton tree falling on you the same as a 2 ton boulder? OK, there is my baseline. What level the party is, what is the damage for the monster who pushed it? All needlessly complex things are there only for metagaming purposes (re: balance) when IMO it's actually detrimental to a living world idea. Determining a tree's damage based on those things is like saying, "no dragons or giants will ever be encountered until the PCs are level X, no matter what the PCs actions are". [/QUOTE]
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Low CRs and "Boring" Monsters: Ogre
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