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*Dungeons & Dragons
Low CRs and "Boring" Monsters: Ogre
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<blockquote data-quote="Tony Vargas" data-source="post: 6988792" data-attributes="member: 996"><p>I was comparing 3e to 4e complexity, then 4e to 5e tactical depth/combat speed, so yeah, "orthagonal" I think they call it.... but....Heh, it really isn't. </p><p></p><p>You might judge a game 'simple,' because you find it easy to learn or easy to play. </p><p>But, you might find it easy because it's familiar, or intuitive, or clear, or limited in scope, or catering to a preference, or confirming a bias, or interesting/fun enough that you enjoy the effort of learning it, or because you have a knowledgeable/talented player teaching it to you - presumably among many other possibilities.</p><p></p><p>D&D has always been complex and rarely (and only in specific elements) been at all intuitive.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6988792, member: 996"] I was comparing 3e to 4e complexity, then 4e to 5e tactical depth/combat speed, so yeah, "orthagonal" I think they call it.... but....Heh, it really isn't. You might judge a game 'simple,' because you find it easy to learn or easy to play. But, you might find it easy because it's familiar, or intuitive, or clear, or limited in scope, or catering to a preference, or confirming a bias, or interesting/fun enough that you enjoy the effort of learning it, or because you have a knowledgeable/talented player teaching it to you - presumably among many other possibilities. D&D has always been complex and rarely (and only in specific elements) been at all intuitive. [/QUOTE]
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Low CRs and "Boring" Monsters: Ogre
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