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Low CRs and "Boring" Monsters: Ogre
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<blockquote data-quote="MostlyDm" data-source="post: 6991578" data-attributes="member: 6788973"><p>I think you're applying the 3.5 mindset where the goal of the rules was to be a precise simulation of the fantasy world, and everything followed all the same rules all the time. So lock DCs are set, the Balance DC to walk on a cloud is like 140 or something, and there are no special rules for monsters vs. PCs. </p><p></p><p>This is very distinct from 4e, where there was no simulation at all, and all rules constantly mutate to perfectly cradle the PCs at whatever level they are at... so the iron door at level 1 takes DC 15 and the iron door at level 30 takes DC 35. Monsters and PCs are not even recognizable from each other, both using totally distinct systems and following different rules.</p><p></p><p>5e is neither of these... because it is a little bit of both. Due to bounded accuracy, DCs can and should be grounded objectively in the world. But monsters also constantly do things that PCs cannot necessarily emulate, and that's generally okay. The guiding principle is mostly just to do stuff that makes sense and fits your campaign. So an ogre can topple a tree because it seems like the ogre ought to be able to. It may not need a heavy grounding in minutia of mechanics.</p><p></p><p>Although, if you really want one, the Ogre does have double the carrying, lifting, and <em>pushing</em> capacity that a PC with the same strength would have. So that's a pretty clear mechanically-based justification for an action like this to be easy for an ogre and hard for a PC, if you need one.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6991578, member: 6788973"] I think you're applying the 3.5 mindset where the goal of the rules was to be a precise simulation of the fantasy world, and everything followed all the same rules all the time. So lock DCs are set, the Balance DC to walk on a cloud is like 140 or something, and there are no special rules for monsters vs. PCs. This is very distinct from 4e, where there was no simulation at all, and all rules constantly mutate to perfectly cradle the PCs at whatever level they are at... so the iron door at level 1 takes DC 15 and the iron door at level 30 takes DC 35. Monsters and PCs are not even recognizable from each other, both using totally distinct systems and following different rules. 5e is neither of these... because it is a little bit of both. Due to bounded accuracy, DCs can and should be grounded objectively in the world. But monsters also constantly do things that PCs cannot necessarily emulate, and that's generally okay. The guiding principle is mostly just to do stuff that makes sense and fits your campaign. So an ogre can topple a tree because it seems like the ogre ought to be able to. It may not need a heavy grounding in minutia of mechanics. Although, if you really want one, the Ogre does have double the carrying, lifting, and [I]pushing[/I] capacity that a PC with the same strength would have. So that's a pretty clear mechanically-based justification for an action like this to be easy for an ogre and hard for a PC, if you need one. [/QUOTE]
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