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Low CRs and "Boring" Monsters: Ogre
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<blockquote data-quote="S'mon" data-source="post: 6992146" data-attributes="member: 463"><p>I think 5e may be my favourite too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> And I do have issues with 4e, especially across the full 30 levels. In my Loudwater game set in the Gray Vale the first 20 levels were fine but after defeating the frost giant armies, the Epic Tier stuff didn't work so well for a campaign centred on the mundane world. I think 5e is far better for keeping things grounded, eg my Wilderlands game had PCs up to 15th-17th still in the general starting area of the Ghinarian Hills, with no more issues than I'd see in 1e.</p><p></p><p>Re "XP costs to level getting so high", BECM has half the needed XP of 1e/2e at high level, and in BECM and the RC Mentzer & Allston recommend 5 sessions to level, and including enough gold that the PCs will level at that rate. I tend to increase non-gold XP rather than have 100,000gp+ drops every session, but either way it means progression is fairly steady, and if the Fighters & Thieves are levelling 1/5, then the Cleric is levelling even faster, around 1/4. And we play weekly so after nearly 2 years of play the group are pretty high, 11th-15th level.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6992146, member: 463"] I think 5e may be my favourite too. :) And I do have issues with 4e, especially across the full 30 levels. In my Loudwater game set in the Gray Vale the first 20 levels were fine but after defeating the frost giant armies, the Epic Tier stuff didn't work so well for a campaign centred on the mundane world. I think 5e is far better for keeping things grounded, eg my Wilderlands game had PCs up to 15th-17th still in the general starting area of the Ghinarian Hills, with no more issues than I'd see in 1e. Re "XP costs to level getting so high", BECM has half the needed XP of 1e/2e at high level, and in BECM and the RC Mentzer & Allston recommend 5 sessions to level, and including enough gold that the PCs will level at that rate. I tend to increase non-gold XP rather than have 100,000gp+ drops every session, but either way it means progression is fairly steady, and if the Fighters & Thieves are levelling 1/5, then the Cleric is levelling even faster, around 1/4. And we play weekly so after nearly 2 years of play the group are pretty high, 11th-15th level. [/QUOTE]
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Low CRs and "Boring" Monsters: Ogre
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