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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Low Damage, High HP ... How is this "Faster"?
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<blockquote data-quote="Glyfair" data-source="post: 4067404" data-attributes="member: 53"><p>The actions still <em>could be</em> made faster. I agree that it's unlikely, but I'll judge it after I've had a chance to use it. </p><p></p><p>I will say, as I recall the stock answer the designers had about combats was that they took <strong>about the same time</strong> as in 3.5. It was other elements of the game that were faster (such as DM design).</p><p></p><p></p><p>However, it doesn't seem that it will be that much higher except during the early levels. We also haven't seen a lot of things that will likely help this issue at higher level (especially at 10+). </p><p></p><p></p><p>I think it likely is an improvement. One of the biggest complaints about 3.5 has been that combats make take a long time, but they rarely last more than a few round. Many character abilities (especially NPC and monster abilities) rarely get used because they never get the chance.</p><p></p><p>4E has per encounter abilities, whose use becomes more strategic when the combat last longer. Shorter combats mean you want to use any appropriate per encounter abilities ASAP. If you don't than the combat will be over without your using it. </p><p></p><p>How long will combats run? The designer reports seem to have indicated the same (I assume slightly longer until you get used to the new system), at least in the early reports. Even if they are longer, the early playtester reports all say that combats are much more fun, and I would rather have longer fun combats than much faster combats that aren't as much fun.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 4067404, member: 53"] The actions still [I]could be[/I] made faster. I agree that it's unlikely, but I'll judge it after I've had a chance to use it. I will say, as I recall the stock answer the designers had about combats was that they took [B]about the same time[/B] as in 3.5. It was other elements of the game that were faster (such as DM design). However, it doesn't seem that it will be that much higher except during the early levels. We also haven't seen a lot of things that will likely help this issue at higher level (especially at 10+). I think it likely is an improvement. One of the biggest complaints about 3.5 has been that combats make take a long time, but they rarely last more than a few round. Many character abilities (especially NPC and monster abilities) rarely get used because they never get the chance. 4E has per encounter abilities, whose use becomes more strategic when the combat last longer. Shorter combats mean you want to use any appropriate per encounter abilities ASAP. If you don't than the combat will be over without your using it. How long will combats run? The designer reports seem to have indicated the same (I assume slightly longer until you get used to the new system), at least in the early reports. Even if they are longer, the early playtester reports all say that combats are much more fun, and I would rather have longer fun combats than much faster combats that aren't as much fun. [/QUOTE]
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Community
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Low Damage, High HP ... How is this "Faster"?
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