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Low Damage, High HP ... How is this "Faster"?
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<blockquote data-quote="small pumpkin man" data-source="post: 4067422" data-attributes="member: 57910"><p>They said they wanted most combats to last (I think around )5 rounds. When they said "quicker combats" they meant rl time, not necessarily in rounds.</p><p></p><p>I also don't think strikers will we the huge damage outputs people seem to think, the Paladin Smites did about as much damage than the Rogue powers, and similarly the claim of "more hp" just doesn't stand up, a 20th level 4e rogue's hp will most always be 117-121, (although you can raise it through at least toughness) 3.x rogue might have as low as 110 (12 base, +2 item), but the ones I've seen tended closer to around 150 (14 base, +4 item) or even higher, (admittedly, Dwarven rogues are popular in our group, due to their ability to auto detect certain traps).</p><p></p><p>As for the ability to bypass hp, that would be why SoD/S was so powerful, and they know that and that's why it's being removed.</p><p></p><p>I know this will come of as condescending, and I'll try to tone it down as much as possible, but I really don't think you know what you're talking about, this just isn't the kind of thing that can be easily deduced from reading previews, we're just going to have to wait until after D&D Experience, or after we play the game ourselves.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4067422, member: 57910"] They said they wanted most combats to last (I think around )5 rounds. When they said "quicker combats" they meant rl time, not necessarily in rounds. I also don't think strikers will we the huge damage outputs people seem to think, the Paladin Smites did about as much damage than the Rogue powers, and similarly the claim of "more hp" just doesn't stand up, a 20th level 4e rogue's hp will most always be 117-121, (although you can raise it through at least toughness) 3.x rogue might have as low as 110 (12 base, +2 item), but the ones I've seen tended closer to around 150 (14 base, +4 item) or even higher, (admittedly, Dwarven rogues are popular in our group, due to their ability to auto detect certain traps). As for the ability to bypass hp, that would be why SoD/S was so powerful, and they know that and that's why it's being removed. I know this will come of as condescending, and I'll try to tone it down as much as possible, but I really don't think you know what you're talking about, this just isn't the kind of thing that can be easily deduced from reading previews, we're just going to have to wait until after D&D Experience, or after we play the game ourselves. [/QUOTE]
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Low Damage, High HP ... How is this "Faster"?
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