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General Tabletop Discussion
*Pathfinder & Starfinder
Low Damage, High HP ... How is this "Faster"?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4067440" data-attributes="member: 710"><p>Combats might take more rounds, but what really takes a round taking so long are the kind of activities that happen within a single round. </p><p>I think the major time consumers are these (system-based. I am not taking into account players that can't decide what to do before it's their turn and then need to read through their spell list): </p><p>- 2-5 attacks per round from each fighter. Plus possible extra rolls from critical hits, or lots of sneak attack dice rolling.</p><p>- Spellcaster forcing saving throws from multiple targets, and adjudicating the spell effects.</p><p>- Recalculating modifiers due to buffs/debuffs. </p><p>- Optimizing movement to avoid AoOs and get to the location you want. </p><p></p><p>If 4E can cut down these 4 aspects, this would significantly reduce the time to resolve a characters turn, and thus also reduce the time needed to resolve a combat round. </p><p></p><p></p><p>In theory, I like a game system to support ambush and knock-outs of foes in a single strike. In practice, this means the game system behaves "erratic" and too much in favor of those winning initiative. (I know, that's the point of ambushed. But if that happens in every fight, it sucks. Unless you really don't like combats and want to get over it quickly.)</p><p></p><p></p><p>If there is such a class, you're definitely correct. But wouldn't this be - some way or another - a "Save or Die" effect, and thus not be a likely part of 4E, according to what the designers tell us?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4067440, member: 710"] Combats might take more rounds, but what really takes a round taking so long are the kind of activities that happen within a single round. I think the major time consumers are these (system-based. I am not taking into account players that can't decide what to do before it's their turn and then need to read through their spell list): - 2-5 attacks per round from each fighter. Plus possible extra rolls from critical hits, or lots of sneak attack dice rolling. - Spellcaster forcing saving throws from multiple targets, and adjudicating the spell effects. - Recalculating modifiers due to buffs/debuffs. - Optimizing movement to avoid AoOs and get to the location you want. If 4E can cut down these 4 aspects, this would significantly reduce the time to resolve a characters turn, and thus also reduce the time needed to resolve a combat round. In theory, I like a game system to support ambush and knock-outs of foes in a single strike. In practice, this means the game system behaves "erratic" and too much in favor of those winning initiative. (I know, that's the point of ambushed. But if that happens in every fight, it sucks. Unless you really don't like combats and want to get over it quickly.) If there is such a class, you're definitely correct. But wouldn't this be - some way or another - a "Save or Die" effect, and thus not be a likely part of 4E, according to what the designers tell us? [/QUOTE]
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Low Damage, High HP ... How is this "Faster"?
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