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General Tabletop Discussion
*Pathfinder & Starfinder
Low Damage, High HP ... How is this "Faster"?
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<blockquote data-quote="Henry" data-source="post: 4067604" data-attributes="member: 158"><p>Actually, it can be sped up quite a bit, as I found out in our High-level 3e games. A wizard casting a high-damage spell has to roll anywhere from 20 to 40 DICE for damage; we wound up using computers to do it. The Fighters rolling SEVEN attacks per round (the ones playing two-weapon fighting tempest types) were taking longer and longer, and unless computers were used (a "videogamey" argument to be sure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) then it took ten minutes just to track one person's turn. The DMs were the worst, having to deal with dozens of wizards, monsters will several devastating melee attacks, etc. In low-level D&D, it's quick enough, but the higher it gets, the thing that slows it down is number of dice. Rolling and tabulating dice takes much longer than having multiple turns.</p><p></p><p>Now, the second complaint Mike Mearls has spoken of is people complaining that fights were done in 2 combat rounds; it's a funny dichotomy that people want QUICKER combats, but MORE rounds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />But if they can hit it, like they are claiming in the blogs, then it's a good thing in my opinion. I do look back with fondness in AD&D over combats that did actually last as long as they would in a book or movie -- a good minute to ten minutes of game time, but which didn't drag at the table. I think, ultimately, what's missing from 3e at higher levels is MORE actions from players over the same time span we pick.</p><p></p><p>Which is better in your opinion (not just you, but others in the thread): A combat that takes 30 minutes real time, but where everyone has only one turn, or a combat that takes 30 minutes real time, but everyone had at least five or six turns? I myself posit the latter than the former.</p></blockquote><p></p>
[QUOTE="Henry, post: 4067604, member: 158"] Actually, it can be sped up quite a bit, as I found out in our High-level 3e games. A wizard casting a high-damage spell has to roll anywhere from 20 to 40 DICE for damage; we wound up using computers to do it. The Fighters rolling SEVEN attacks per round (the ones playing two-weapon fighting tempest types) were taking longer and longer, and unless computers were used (a "videogamey" argument to be sure :D) then it took ten minutes just to track one person's turn. The DMs were the worst, having to deal with dozens of wizards, monsters will several devastating melee attacks, etc. In low-level D&D, it's quick enough, but the higher it gets, the thing that slows it down is number of dice. Rolling and tabulating dice takes much longer than having multiple turns. Now, the second complaint Mike Mearls has spoken of is people complaining that fights were done in 2 combat rounds; it's a funny dichotomy that people want QUICKER combats, but MORE rounds. :)But if they can hit it, like they are claiming in the blogs, then it's a good thing in my opinion. I do look back with fondness in AD&D over combats that did actually last as long as they would in a book or movie -- a good minute to ten minutes of game time, but which didn't drag at the table. I think, ultimately, what's missing from 3e at higher levels is MORE actions from players over the same time span we pick. Which is better in your opinion (not just you, but others in the thread): A combat that takes 30 minutes real time, but where everyone has only one turn, or a combat that takes 30 minutes real time, but everyone had at least five or six turns? I myself posit the latter than the former. [/QUOTE]
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Low Damage, High HP ... How is this "Faster"?
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