Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Low Damage, High HP ... How is this "Faster"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IceFractal" data-source="post: 4068229" data-attributes="member: 27704"><p>Well that's the thing - I wouldn't necessarily call it a "better" ratio. Quick and deadly fits many settings just fine, sometimes much better than long and drawn out. Secondly, you're assuming that it takes the same amount of time out-of-game - I'm contending that it would take more, as resolving the added move and swift actions takes time itself.</p><p></p><p> Unless a fight took less than one round, everyone already got a chance to act. Is it really three times as good to get three rounds with one attack each as one round with three attacks? You're having the same amount of impact on the battle either way, and while this means less waiting between turns, it also means doing less on your turn. </p><p></p><p>However, they've previously stated that feats won't be as big a power factor in 4E, sticking to filling in gaps rather than adding to primary abilities. And the feats we've seen seem to bear this out. </p><p></p><p></p><p> I should clarify this. I'm not saying that a 30th level character should die instantly from a knife to the back. I'm saying that between equal-level foes, completely getting the drop on someone should give you a big edge. </p><p></p><p>That is, if you manage to sneak up on a foe that would normally be an even fight, and jump them in their sleep - it <strong>shouldn't</strong> be a fair fight. You should have a major advantage, and their best hope should be running away to fight under better conditions. In 3E this was accomplished by the fact that a free round of attacks, especially from a whole party, was a significant influence on a battle. If 4E fights all last 10+ rounds, then even the best ambush is of minor consequence.</p><p></p><p>And this isn't just about making the PCs keep watch at night. It's about sometimes encountering foes that outclass you, but being able to emerge triumphant through scouting, stealth, and changing the battlefield. If 4E combat boils down to "either you can beat it through brute force or it's unbeatable", then I'm going to be sad.</p><p></p><p></p><p>One last thing:</p><p>Something that I've encountered in battles that went on too long is that at some point in the battle, the winning side became obvious, and the losing side was too far behind to be a threat. Everything after that point is pretty much mopping up, and more than a round or two of that is just dull.</p><p></p><p>So while high-level 3E battles lasting 1-2 rounds it too short, making battles too long can be just as bad, IMO.</p></blockquote><p></p>
[QUOTE="IceFractal, post: 4068229, member: 27704"] Well that's the thing - I wouldn't necessarily call it a "better" ratio. Quick and deadly fits many settings just fine, sometimes much better than long and drawn out. Secondly, you're assuming that it takes the same amount of time out-of-game - I'm contending that it would take more, as resolving the added move and swift actions takes time itself. Unless a fight took less than one round, everyone already got a chance to act. Is it really three times as good to get three rounds with one attack each as one round with three attacks? You're having the same amount of impact on the battle either way, and while this means less waiting between turns, it also means doing less on your turn. However, they've previously stated that feats won't be as big a power factor in 4E, sticking to filling in gaps rather than adding to primary abilities. And the feats we've seen seem to bear this out. I should clarify this. I'm not saying that a 30th level character should die instantly from a knife to the back. I'm saying that between equal-level foes, completely getting the drop on someone should give you a big edge. That is, if you manage to sneak up on a foe that would normally be an even fight, and jump them in their sleep - it [B]shouldn't[/B] be a fair fight. You should have a major advantage, and their best hope should be running away to fight under better conditions. In 3E this was accomplished by the fact that a free round of attacks, especially from a whole party, was a significant influence on a battle. If 4E fights all last 10+ rounds, then even the best ambush is of minor consequence. And this isn't just about making the PCs keep watch at night. It's about sometimes encountering foes that outclass you, but being able to emerge triumphant through scouting, stealth, and changing the battlefield. If 4E combat boils down to "either you can beat it through brute force or it's unbeatable", then I'm going to be sad. One last thing: Something that I've encountered in battles that went on too long is that at some point in the battle, the winning side became obvious, and the losing side was too far behind to be a threat. Everything after that point is pretty much mopping up, and more than a round or two of that is just dull. So while high-level 3E battles lasting 1-2 rounds it too short, making battles too long can be just as bad, IMO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Low Damage, High HP ... How is this "Faster"?
Top