Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Low Damage, High HP ... How is this "Faster"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Puggins" data-source="post: 4098725" data-attributes="member: 12386"><p>A couple of points relating to the OP:</p><p></p><p>(1) From the only example of play (ie, 1st level), he is wrong regarding decreased damage. </p><p></p><p>A 1st level rogue with 18 dex and wielding a short sword will inflict 1d6+4 damage with adeft or piercing strike. Assuming he has CA, the target will suffer 3d6+4 damage. A rogue in 3e can only inflict 1d6+4 damage if he also has 18 strength. Even then, the maximum damage he could inflict on a flanked target is 2d6+4.</p><p></p><p>A 1st level rogue will also get an encounter power. Tortuous strike, once such power, inflicts 2d6+4 damage on a hit (assuming the 18 dex rogue from above) and 4d6+4 damage with CA. The 3e rogue is stuck at 2d6+4.</p><p></p><p>The one daily power we know about inflicts similar instant damage to Tortuous strike and adds 5 ongoing damage.</p><p></p><p>All in all, the 4e 1st level rogue inflicts damage on a much higher scale than the 3e rogue.</p><p></p><p>(2) the OP is wrong in terms of hit point inflation past the first couple of levels, at least partly. True, low level characters will have more hitpoints, but high level characters will have significantly lower hit points than before.</p><p></p><p>Look at the 20th level 4e rogue, assuming a 14 con: he has 121 hitpoints.</p><p></p><p>Now look at a 20th level rogue with 14 con + 4 from amulet of health. Assuming average rolling, he has 152 hit points. Thus, we know that at least a substantial subset of opponents (enemy high level characters) will have lower hitpoints.</p><p></p><p>We know the spined devil has fewer hit points than before. Basically, any standard creature starts with more hit points, but will slowly fall behind compared to 3e as levels are added, mostly because con is no longer a per-level adder. Elites and Solo Monsters break this rule in a major way, of course.</p><p></p><p>I just can't help but agree that this conversation is premature Hit Point inflation has been observed in major encounters, but standard encounters show opposite movement, with lower hit points from soldiers and the addition of the ultra-weak minions. Moreover, there's absolutely NO proof that damage has been nerfed- just the opposite has been observed.</p><p></p><p>Wait for more information, please.</p></blockquote><p></p>
[QUOTE="Puggins, post: 4098725, member: 12386"] A couple of points relating to the OP: (1) From the only example of play (ie, 1st level), he is wrong regarding decreased damage. A 1st level rogue with 18 dex and wielding a short sword will inflict 1d6+4 damage with adeft or piercing strike. Assuming he has CA, the target will suffer 3d6+4 damage. A rogue in 3e can only inflict 1d6+4 damage if he also has 18 strength. Even then, the maximum damage he could inflict on a flanked target is 2d6+4. A 1st level rogue will also get an encounter power. Tortuous strike, once such power, inflicts 2d6+4 damage on a hit (assuming the 18 dex rogue from above) and 4d6+4 damage with CA. The 3e rogue is stuck at 2d6+4. The one daily power we know about inflicts similar instant damage to Tortuous strike and adds 5 ongoing damage. All in all, the 4e 1st level rogue inflicts damage on a much higher scale than the 3e rogue. (2) the OP is wrong in terms of hit point inflation past the first couple of levels, at least partly. True, low level characters will have more hitpoints, but high level characters will have significantly lower hit points than before. Look at the 20th level 4e rogue, assuming a 14 con: he has 121 hitpoints. Now look at a 20th level rogue with 14 con + 4 from amulet of health. Assuming average rolling, he has 152 hit points. Thus, we know that at least a substantial subset of opponents (enemy high level characters) will have lower hitpoints. We know the spined devil has fewer hit points than before. Basically, any standard creature starts with more hit points, but will slowly fall behind compared to 3e as levels are added, mostly because con is no longer a per-level adder. Elites and Solo Monsters break this rule in a major way, of course. I just can't help but agree that this conversation is premature Hit Point inflation has been observed in major encounters, but standard encounters show opposite movement, with lower hit points from soldiers and the addition of the ultra-weak minions. Moreover, there's absolutely NO proof that damage has been nerfed- just the opposite has been observed. Wait for more information, please. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Low Damage, High HP ... How is this "Faster"?
Top