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General Tabletop Discussion
*Pathfinder & Starfinder
Low Damage, High HP ... How is this "Faster"?
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<blockquote data-quote="Stalker0" data-source="post: 4098974" data-attributes="member: 5889"><p>Combat speed also has a lot to do with player's enthusiasm and attention span.</p><p></p><p>For example, let's say you finish your combat move, and now you have a 10 minute wait before you next move in combat (that's a pretty normal time for my group). Because of the long wait, you get involved with conversation with other players, screw around, etc etc. Your mind wanders from the game, and your slower to respond to your next move.</p><p></p><p>Now if your next move is only 2 minutes away, your likely to stay in the game and think about your next move, because there's no time to waste. Further, because immediate actions are more common now, your going to want to look for those opportunities to use them. Players that stay in the game make moves faster, which speeds up the combat round, which makes players want to stay in the game more. Its a lovely vicious cycle that works both ways....but hopefully 4e will push it towards the positive end.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4098974, member: 5889"] Combat speed also has a lot to do with player's enthusiasm and attention span. For example, let's say you finish your combat move, and now you have a 10 minute wait before you next move in combat (that's a pretty normal time for my group). Because of the long wait, you get involved with conversation with other players, screw around, etc etc. Your mind wanders from the game, and your slower to respond to your next move. Now if your next move is only 2 minutes away, your likely to stay in the game and think about your next move, because there's no time to waste. Further, because immediate actions are more common now, your going to want to look for those opportunities to use them. Players that stay in the game make moves faster, which speeds up the combat round, which makes players want to stay in the game more. Its a lovely vicious cycle that works both ways....but hopefully 4e will push it towards the positive end. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Low Damage, High HP ... How is this "Faster"?
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