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General Tabletop Discussion
*Pathfinder & Starfinder
Low Damage, High HP ... How is this "Faster"?
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<blockquote data-quote="CinnamonPixie" data-source="post: 4099050" data-attributes="member: 59187"><p>The down side is they've gone completely power-mad about this. Let's face it after that ONE REALLY powerful spell the wizards gets daily, it'll be "magic missile, magic missile, magic missile, magic missile, magic missile, magic missile, magic missile, magic missile, " until the sun comes up or the cows come home.... *yawn* Talk about boring. "Let's make the game more fun by getting rid of 'boring repetitive action'" they said... And what do they do, replace it with practically thoughtless pair of die rolls (pair is assuming you hit and need to roll damage) and do it over and over and over... Heck, they way these new characters that've leaked from DDXP look you can literally be playing your Playstation or X-Box and turn around to roll your to-hit and damage since that's the ONE OR TWO things you'll do every single round. </p><p></p><p>As a Wizard in 3.5 I have a TON of options, and I have considerations to be mindful of - like not over doing it too early (just like you see characters in all the truly great stories and movies being cautious and mindful of). But lets face it, what did WotC want? An MMORPG on the table top to sell minis and to strip all things "thinking" out of the game to make it "fun with 'fun powers' and 'more fun abilities'" and to level the playing field in attack/def/save bonuses. Personally I think it's rather silly to have a 10th Level wizard and fighter with the same +5 base attack... that's one bad hand-to-hand wizard or is it one tutu-wearing princess of a fighter?! </p><p></p><p>Give me a break.... Everything they've put out so far is so heavily propagandized to hype it up as the best thing ever when if you look at what it is compared to what we've got (and look at their stupid inane comments like the comment about the riddle in that one upcoming module "Yes, there is a riddle puzzle in the module. This is exciting and a lot of fun and shows the strength of 4th edition because the previous edition didn't have this sort of thing." (paraphrased). The guys at WotC are morons! You can ALWAYS put in a good riddle or puzzle, "attacks of opportunity are confusing"... NO THEY'RE NOT! Any moron gets that idea that an enemy swinging a weapon at your allies sees you try and slip past him is liable to take a pot-shot at you if he can - it's called a melee for a REASON! And they DO have AOO's in the new system (looking at the character sheets, again) but I don't know how they work. Guess I'll have to go look at the D&D Minis rules to get the gist of it - since the movement, "shift", "Pull", "push", and distance et al. being "squares" is a transparent blatant knock-offs of the minis game(s).</p></blockquote><p></p>
[QUOTE="CinnamonPixie, post: 4099050, member: 59187"] The down side is they've gone completely power-mad about this. Let's face it after that ONE REALLY powerful spell the wizards gets daily, it'll be "magic missile, magic missile, magic missile, magic missile, magic missile, magic missile, magic missile, magic missile, " until the sun comes up or the cows come home.... *yawn* Talk about boring. "Let's make the game more fun by getting rid of 'boring repetitive action'" they said... And what do they do, replace it with practically thoughtless pair of die rolls (pair is assuming you hit and need to roll damage) and do it over and over and over... Heck, they way these new characters that've leaked from DDXP look you can literally be playing your Playstation or X-Box and turn around to roll your to-hit and damage since that's the ONE OR TWO things you'll do every single round. As a Wizard in 3.5 I have a TON of options, and I have considerations to be mindful of - like not over doing it too early (just like you see characters in all the truly great stories and movies being cautious and mindful of). But lets face it, what did WotC want? An MMORPG on the table top to sell minis and to strip all things "thinking" out of the game to make it "fun with 'fun powers' and 'more fun abilities'" and to level the playing field in attack/def/save bonuses. Personally I think it's rather silly to have a 10th Level wizard and fighter with the same +5 base attack... that's one bad hand-to-hand wizard or is it one tutu-wearing princess of a fighter?! Give me a break.... Everything they've put out so far is so heavily propagandized to hype it up as the best thing ever when if you look at what it is compared to what we've got (and look at their stupid inane comments like the comment about the riddle in that one upcoming module "Yes, there is a riddle puzzle in the module. This is exciting and a lot of fun and shows the strength of 4th edition because the previous edition didn't have this sort of thing." (paraphrased). The guys at WotC are morons! You can ALWAYS put in a good riddle or puzzle, "attacks of opportunity are confusing"... NO THEY'RE NOT! Any moron gets that idea that an enemy swinging a weapon at your allies sees you try and slip past him is liable to take a pot-shot at you if he can - it's called a melee for a REASON! And they DO have AOO's in the new system (looking at the character sheets, again) but I don't know how they work. Guess I'll have to go look at the D&D Minis rules to get the gist of it - since the movement, "shift", "Pull", "push", and distance et al. being "squares" is a transparent blatant knock-offs of the minis game(s). [/QUOTE]
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Low Damage, High HP ... How is this "Faster"?
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